Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-21 | CFGU: Indentation | Subv | |
2014-12-21 | CFG: Some indentation | Subv | |
2014-12-21 | CFG: Changed the CreateConfigInfoBlk search loop | Subv | |
2014-12-21 | CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp | Subv | |
2014-12-21 | CFG: Create a new subfolder cfg inside service to handle cfg | Subv | |
Moved most of the shared CFG code there, implemented a few CFG:I functions | |||
2014-12-21 | CFGU: Some changes | Subv | |
2014-12-21 | CFGU: Addressed some issues. | Subv | |
2014-12-21 | CFGU: Addressed some comments. | Subv | |
2014-12-21 | Style: Addressed some comments | Subv | |
2014-12-21 | CFG_U: Use Common::make_unique instead of the std version | Subv | |
2014-12-21 | CFG:U: Implemented some more blocks | Subv | |
2014-12-21 | CFG: Implemented block 0x00070001 in the config savefile | Subv | |
2014-12-21 | CFGU: Use an absolute offset in the config savefile blocks | Subv | |
2014-12-21 | CFG: Load the Config savedata file if it already exists. | Subv | |
2014-12-21 | CFGU: Added block 0x000A0002 to the default savegame file | Subv | |
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further | |||
2014-12-21 | CFG: Refactored how the config file works. | Subv | |
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. | |||
2014-12-21 | CFG:U: Add some data to the 0x00050005 config block. | Subv | |
Seems to allow some games to boot further, thanks @Normmatt for sharing this information | |||
2014-12-21 | CFG: Implemented the GetConfigInfoBlk2 function. | Subv | |
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS | |||
2014-12-21 | Merge pull request #291 from purpasmart96/license | bunnei | |
License change | |||
2014-12-21 | Update README.md | bunnei | |
2014-12-21 | Merge pull request #271 from archshift/createf | bunnei | |
Added CreateFile to the FS_USER service | |||
2014-12-21 | Added CreateFile to the FS_USER service | archshift | |
Tested with hwtests. | |||
2014-12-20 | License change | purpasmart96 | |
2014-12-21 | Merge pull request #323 from lioncash/saddsub | bunnei | |
armemu: Implement SADD8/SSUB8 | |||
2014-12-20 | Merge pull request #318 from bunnei/simulate-thread-sleep | bunnei | |
Thread: Wait current thread on svc_SleepThread | |||
2014-12-20 | Merge pull request #319 from yuriks/travis-apt-cache | bunnei | |
Travis: Enable caching of dependencies | |||
2014-12-20 | Thread: Wait current thread on svc_SleepThread | bunnei | |
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear | |||
2014-12-20 | armemu: Implement SADD8/SSUB8 | Lioncash | |
2014-12-20 | Merge pull request #316 from yuriks/thread-handle | bunnei | |
Kernel: Implement support for current thread pseudo-handle | |||
2014-12-20 | Merge pull request #296 from lioncash/dyn | bunnei | |
dyncom: Implement UMAAL | |||
2014-12-20 | Merge pull request #310 from lioncash/ssat16 | bunnei | |
armemu: Fix SSAT16. | |||
2014-12-20 | Merge pull request #320 from lioncash/labs | bunnei | |
armemu: Should be using labs for USAD8/USADA8 | |||
2014-12-20 | armemu: Should be using labs for USAD8/USADA8 | Lioncash | |
2014-12-20 | Merge pull request #311 from lioncash/usada | bunnei | |
armemu: Implement USAD8 and USADA8 | |||
2014-12-20 | Merge pull request #313 from lioncash/smlsd | bunnei | |
armemu: Implement SMLSD | |||
2014-12-20 | Merge pull request #314 from lioncash/qsax-qasx | bunnei | |
armemu: Implement QASX and QSAX | |||
2014-12-20 | Travis: Try to cache downloaded files to work around sf.net sucking | Yuri Kunde Schlesner | |
2014-12-20 | Merge pull request #284 from neobrain/pica_progress | bunnei | |
Pica progress: Texturing, shaders, cleanups & more | |||
2014-12-20 | Pica/VertexShader: Promote a log message to critical status. | Tony Wasserka | |
2014-12-20 | Pica/VertexShader: Small optimization. | Tony Wasserka | |
2014-12-20 | Pica/VertexShader: Be robust against invalid inputs. | Tony Wasserka | |
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. | |||
2014-12-20 | Pica/VertexShader: Clarify a comment. | Tony Wasserka | |
2014-12-20 | Pica/DebugUtils: Further cleanups to LookupTexture. | Tony Wasserka | |
2014-12-20 | Pica/DebugUtils: Fix two warnings. | Tony Wasserka | |
2014-12-20 | Pica/DebugUtils: Better document LookupTexture. | Tony Wasserka | |
2014-12-20 | Pica/Rasterizer: Get rid of C-style casts. | Tony Wasserka | |
2014-12-20 | Pica/DebugUtils: Make a number of variables static. | Tony Wasserka | |
Makes for cleaner and faster code. | |||
2014-12-20 | Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU ↵ | Tony Wasserka | |
instructions. | |||
2014-12-20 | Pica/VertexShader: Run instruction handlers according to the effective opcode. | Tony Wasserka | |
This allows for proper emulation of the different CMP/LRP/MAD instructions. | |||
2014-12-20 | Pica/VertexShader: Implement MAX instructions. | Tony Wasserka | |