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2014-12-21CFGU: IndentationSubv
2014-12-21CFG: Some indentationSubv
2014-12-21CFG: Changed the CreateConfigInfoBlk search loopSubv
2014-12-21CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppSubv
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21CFGU: Some changesSubv
2014-12-21CFGU: Addressed some issues.Subv
2014-12-21CFGU: Addressed some comments.Subv
2014-12-21Style: Addressed some commentsSubv
2014-12-21CFG_U: Use Common::make_unique instead of the std versionSubv
2014-12-21CFG:U: Implemented some more blocksSubv
2014-12-21CFG: Implemented block 0x00070001 in the config savefileSubv
2014-12-21CFGU: Use an absolute offset in the config savefile blocksSubv
2014-12-21CFG: Load the Config savedata file if it already exists.Subv
2014-12-21CFGU: Added block 0x000A0002 to the default savegame fileSubv
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21CFG: Refactored how the config file works.Subv
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG:U: Add some data to the 0x00050005 config block.Subv
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21Update README.mdbunnei
2014-12-21Merge pull request #271 from archshift/createfbunnei
Added CreateFile to the FS_USER service
2014-12-21Added CreateFile to the FS_USER servicearchshift
Tested with hwtests.
2014-12-20License changepurpasmart96
2014-12-21Merge pull request #323 from lioncash/saddsubbunnei
armemu: Implement SADD8/SSUB8
2014-12-20Merge pull request #318 from bunnei/simulate-thread-sleepbunnei
Thread: Wait current thread on svc_SleepThread
2014-12-20Merge pull request #319 from yuriks/travis-apt-cachebunnei
Travis: Enable caching of dependencies
2014-12-20Thread: Wait current thread on svc_SleepThreadbunnei
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20armemu: Implement SADD8/SSUB8Lioncash
2014-12-20Merge pull request #316 from yuriks/thread-handlebunnei
Kernel: Implement support for current thread pseudo-handle
2014-12-20Merge pull request #296 from lioncash/dynbunnei
dyncom: Implement UMAAL
2014-12-20Merge pull request #310 from lioncash/ssat16bunnei
armemu: Fix SSAT16.
2014-12-20Merge pull request #320 from lioncash/labsbunnei
armemu: Should be using labs for USAD8/USADA8
2014-12-20armemu: Should be using labs for USAD8/USADA8Lioncash
2014-12-20Merge pull request #311 from lioncash/usadabunnei
armemu: Implement USAD8 and USADA8
2014-12-20Merge pull request #313 from lioncash/smlsdbunnei
armemu: Implement SMLSD
2014-12-20Merge pull request #314 from lioncash/qsax-qasxbunnei
armemu: Implement QASX and QSAX
2014-12-20Travis: Try to cache downloaded files to work around sf.net suckingYuri Kunde Schlesner
2014-12-20Merge pull request #284 from neobrain/pica_progressbunnei
Pica progress: Texturing, shaders, cleanups & more
2014-12-20Pica/VertexShader: Promote a log message to critical status.Tony Wasserka
2014-12-20Pica/VertexShader: Small optimization.Tony Wasserka
2014-12-20Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20Pica/VertexShader: Clarify a comment.Tony Wasserka
2014-12-20Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka
2014-12-20Pica/DebugUtils: Fix two warnings.Tony Wasserka
2014-12-20Pica/DebugUtils: Better document LookupTexture.Tony Wasserka
2014-12-20Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka
Makes for cleaner and faster code.
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU ↵Tony Wasserka
instructions.
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka