| Age | Commit message (Collapse) | Author | 
 | 
Port optimization from Vulkan.
 | 
 | 
 | 
 | 
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
 | 
 | 
 | 
 | 
 | 
 | 
Fixes shader compilation in Okami HD
 | 
 | 
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
 | 
 | 
 | 
 | 
 | 
 | 
Atomic operations are considered to have both read and write access. This was not  being accounted for.
 | 
 | 
WAR for AMD reading zeroes on uniform buffers of size 2.
 | 
 | 
 | 
 | 
 | 
 | 
~51% faster on Nvidia compared to previous method.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Fixes Ori and the blind forest title screen
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
constructor
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
plus some minor refactoring of implementations
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Fixes flicker seen in XC2
 | 
 | 
 | 
 | 
and wip nv thread shuffle impl
 |