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|  | This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls | 
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|  | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen. | 
|  | Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented. | 
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|  | The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers. | 
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|  | svcGetInfo(AllowedCpuIdBitmask) | 
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|  | immediately ready. | 
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|  | them is ready. | 
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|  | Also properly keep track of data in guest memory, this fixes managing the semaphore from userland.
It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this. | 
|  | fixes userland locking/unlocking. | 
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