Age | Commit message (Collapse) | Author |
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GPU: Added vertex attrib format and triangle topology registers
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Implement Pull #3535 from citra: CMake: Set EMU_ARCH_BITS in CMakeLists.txt
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Use HTTPS for lz4
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Service/vi: convert services to module
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Port Citra OpenGL rasterizer code
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Service: add fatal:u, fatal:p services
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GPU: Added registers for color and Z buffers.
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Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
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GPU: Added TIC and TSC registers to the Maxwell3D register structure.
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Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
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vi: TransactParcel DequeueBuffer should wait current thread
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
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GPU: Handle writes to the CB_DATA method.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
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Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
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This should reduce recompile times when editing the Maxwell3D register structure.
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GPU: Store uploaded GPU macros and keep track of the number of method arguments.
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