Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-09 | common/file_util: Allow access to files on network shares | Ben Russell | |
On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only). | |||
2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
video_core/shader: Add some instruction and S2R encodings | |||
2020-04-08 | Merge pull request #3624 from Kewlan/fix-sl-sr-position | bunnei | |
configuration: Fix placement of SL and SR | |||
2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
Log version and about section version fix | |||
2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
2020-04-07 | Removed leftover test code | SilverBeamx | |
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
strings via the supplied title format | |||
2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
shader: implement SULD.D bits32/64 | |||
2020-04-07 | Hack BUILD_FULLNAME into GenerateSCMRev.cmake | SilverBeamx | |
2020-04-07 | address nit. | Nguyen Dac Nam | |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
* fix LayeredFS error when loading some games made with the Unity | |||
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
removed shader stage. | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty | |||
2020-04-05 | silent warning (conversion error) | namkazy | |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
2020-04-05 | clang-format | namkazy | |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
2020-04-05 | tweaking. | namkazy | |
2020-04-05 | clang-format | Nguyen Dac Nam | |
2020-04-05 | cleanup unuse params | namkazy | |
2020-04-05 | cleanup debug code. | namkazy | |
2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
2020-04-05 | remove disable optimize | namkazy | |
2020-04-05 | [wip] reimplement SULD.D | namkazy | |
2020-04-05 | add shader stage when init shader ir | namkazy | |
2020-04-05 | clang-fix | Nguyen Dac Nam | |
2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
2020-04-04 | ci: Update to Windows Server 2019 and Visual Studio 2019 | Zach Hilman | |
This updates to the latest available toolchain for MSVC builds. | |||
2020-04-04 | shader/other: Add error message for some S2R registers | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Add encoding for BAR | ReinUsesLisp | |
2020-04-04 | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Add encoding for VOTE.VTG | ReinUsesLisp | |
2020-04-04 | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | ReinUsesLisp | |
This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games. | |||
2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
configuration: Reorder shoulder buttons | |||
2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
services: ldr: Fix MemoryState for read/write regions of NROs. | |||
2020-04-02 | Merge pull request #3595 from ReinUsesLisp/c4715-silence | bunnei | |
shader/memory: Silence no return value warning |