Age | Commit message (Collapse) | Author |
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maxwell_to_gl: Add TriangleFan primitive topology
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ipc_helpers: Amend floating-point type in Pop<double> specialization
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yuzu/debugger: Specify string conversions explicitly
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core/kernel/object: Rename ResetType enum members for clarity
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kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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yuzu/applets/profile_select: Mark header string as translatable
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gl_shader_gen: std::move objects where applicable
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CMakeLists: Handle VS 2019 in a less annoying manner
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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yuzu/util: Remove unused spinbox.cpp/.h
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This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
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Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
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This is a user-facing string, so it should be marked as translatable.
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explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
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This allows the microprofile widget to compile with implicit string
conversions disabled.
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Allows compiling the wait tree widget with implicit string conversions
disabled.
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Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
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linked
These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
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yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
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yuzu_cmd: Make OpenGL's context current
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yuzu_cmd: Use OpenGL compat when asked in the settings
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qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
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The SDL2 frontend never bound the OpenGL context, resulting on a white
screen and no-ops all over the backend.
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Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
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VS 2019 is binary compatible with VS 2017, so we can safely use
the prebuilt libraries for VS 2017 with VS 2019. This makes it less
annoying to build yuzu with the most up to date toolchain.
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video_core/memory_manager: Minor tidying
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video_core: Remove a few unused variables and functions
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CMakeLists: Specify /volatile:iso for MSVC
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CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
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Prevents implicit converting constructions of the memory manager.
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
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Corrects references to non-existent parameters and corrects typos.
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These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
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Silences a -Wreorder warning.
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DeclareInternalFlags()
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function
This isn't used at all, so it can be removed.
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UploadGLMipmapTexture()
This variable is unused entirely, so it can be removed.
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Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
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Silences a few compilation warnings.
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By default, MSVC doesn't use standards-compliant volatile semantics.
This makes it behave in a standards-compliant manner, making
expectations more uniform across compilers.
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service/audctl: Update documentation comments to be relative to 8.0.0
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src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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Fix Layered ASTC Textures
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