Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-12 | Merge pull request #1665 from ogniK5377/GetClockSnapshot | bunnei | |
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule | |||
2018-11-12 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | |
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||
2018-11-12 | Merge pull request #1650 from FreddyFunk/cast | bunnei | |
yuzu/main: Fix compiler warning | |||
2018-11-12 | Merge pull request #1674 from FearlessTobi/fullscreen-fix | James Rowe | |
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug | |||
2018-11-12 | yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug | Tobias | |
2018-11-11 | Merge pull request #1660 from Tinob/master | bunnei | |
Map more missing opengl states | |||
2018-11-11 | Merge pull request #1652 from FreddyFunk/static-cast | bunnei | |
configure_system: Fix compiler warning | |||
2018-11-11 | Merge pull request #1664 from FreddyFunk/cast2 | bunnei | |
gl_rasterizer: Fix compiler warnings | |||
2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | |
2018-11-11 | Improve state management by splitting some of the states id separated ↵ | Rodolfo Bogado | |
function to avoid a full apply overhead | |||
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to ↵ | Rodolfo Bogado | |
opengl enums to avoid crashing and only generate logs of the errors. | |||
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | |
2018-11-11 | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | |
gl_shader_decompiler: Guard out of bound geometry shader input reads | |||
2018-11-11 | Merge pull request #1663 from lioncash/raster | bunnei | |
rasterizer_cache: Remove reliance on the System singleton | |||
2018-11-11 | Merge pull request #1648 from FernandoS27/texs-3-array | bunnei | |
Implement 3 coordinate array in TEXS instruction | |||
2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
gl_rasterizer: Skip VAO binding if the state is clean. | |||
2018-11-10 | Merge pull request #1656 from ogniK5377/message-queue | James Rowe | |
Ability to switch between docked and undocked mode in-game | |||
2018-11-10 | Merge pull request #1661 from lioncash/dtor | James Rowe | |
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | |||
2018-11-10 | Added maybe_unused | David Marcec | |
2018-11-10 | Added ToPosixTime & ToPosixTimeWithMyRule | David Marcec | |
Added instead of using a seperate PR to prevent conflicts | |||
2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | |
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||
2018-11-10 | Added consts and static | David Marcec | |
2018-11-10 | Implement GetClockSnapshot | David Marcec | |
Needed by megaman 11 | |||
2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | |
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | |
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | |||
2018-11-08 | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | Lioncash | |
Ensures that destruction will always do the right thing in any context. | |||
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | |
Fixes the buildbot. | |||
2018-11-07 | Merge pull request #1658 from ogniK5377/holdtype-style | bunnei | |
Updated npad styles on holdtype switches | |||
2018-11-07 | svcBreak now dumps information from the debug buffer passed (#1646) | David | |
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments | |||
2018-11-07 | Merge pull request #1655 from ogniK5377/shantae | bunnei | |
Implement acc:TrySelectUserWithoutInteraction | |||
2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
2018-11-08 | Renamed CheckIfOperationChanged to OnDockedModeChanged | David Marcec | |
2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
2018-11-08 | Updated npad styles on holdtype switches | David Marcec | |
Fixes input for megaman | |||
2018-11-07 | Fixups | David Marcec | |
2018-11-07 | Merge pull request #1630 from bunnei/fix-mapbufferex | bunnei | |
memory_manager: Do not MapBufferEx over already in use memory. | |||
2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
Implement multi-target viewports and blending | |||
2018-11-07 | Merge pull request #1653 from degasus/profiler | bunnei | |
gl_rasterizer: Update microprofile scopes. | |||
2018-11-07 | Ability to switch between docked and undocked mode in-game | David Marcec | |
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly | |||
2018-11-07 | fixed spelling error | David Marcec | |
2018-11-07 | Added missing log | David Marcec | |
2018-11-07 | Implement acc:TrySelectUserWithoutInteraction | David Marcec | |
Needed for Shantae - Half-Genie Hero - Ultimate Edition! | |||
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
2018-11-06 | microprofile: Drop ReleaseActiveBuffer scope. | Markus Wick | |
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more. | |||
2018-11-06 | Merge pull request #1649 from degasus/split_resource_manager | bunnei | |
gl_resource_manager: Split implementations in .cpp file. | |||
2018-11-06 | configure_system: Fix compiler warning | Frederic Laing | |