| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | blitting | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | driver instability. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | don't change a surface. | 
|  |  | 
|  | This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit. | 
|  |  | 
|  | Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Also corrects some asserts. | 
|  |  | 
|  | This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy | 
|  |  | 
|  | Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  |