Age | Commit message (Collapse) | Author |
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CMake: make more features optional
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config: Save multiplayer settings only globally
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Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
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video_core: Implement all vulkan topology
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Indicates explicitly that a copy is occurring
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Allows the use of HLERequestContext::ReadBufferSpan
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Allows the use of HLERequestContext::ReadBufferSpan
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k_page_group: synchronize
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texture_cache: Use pre-allocated heap buffer for texture swizzles
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yuzu: Automatically refresh device list
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tests: add missing header
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<cstring> is needed for std::memcpy
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TAS: Increase accuracy of Stick inputs
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The usages of the Parcel class were already unique to either Read or Write operations.
Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
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Returns a std::span to the buffer address, rather than create a copy of the memory into a std::vector
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qt: prevent reentrant shutdown
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kernel: workaround static shared memory initialization
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time: add LockFreeAtomicType
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common: Add ScratchBuffer Class
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* don't automatically open the console on windows build of yuzu-cmd
* fix formatting
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qt: continue event loop during game close
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qt: exit properly on guest-initiated close
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