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2019-10-25VideoCore: Unify const buffer accessing along engines and provide ↵Fernando Sahmkow
ConstBufferLocker class to shaders.
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵Fernando Sahmkow
modes.
2019-10-04shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow
2019-08-21shader_ir: Implement VOTEReinUsesLisp
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow
2019-06-20shader: Decode SUST and implement backing image functionalityReinUsesLisp
2019-06-06cmake: Add missing shader hash file entriesReinUsesLisp
2019-04-16GenerateSCMRev: fix Travis compilation on repo forksfearlessTobi
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp
2019-02-06cmake: Fix title bar issueReinUsesLisp
2019-02-06cmake: Fixup application stringMichael
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
2019-01-05build: Copy web engine resources to correct locationZach Hilman
2018-12-31Update Qt MSVC external to 5.12.0Zach Hilman
2018-12-28cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman
2018-09-19Update MinGWCross.cmake to lowercasetech4me
2018-09-19travis: running mingw build on travis citech4me
This commit also fixed a broken cmake dependency with unicorn
2018-08-06Fix missing qjpeg DLLZach Hilman
2018-07-03Add qt windowsvistastyle dll to the buildJames Rowe
2018-06-23Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei
2018-06-05Use Ninja for MSVC AppVeyor buildsMichał Janiszewski
2018-01-13Fix build on macOS and linuxMerryMage
2018-01-12Massive removal of unused modulesJames Rowe
2018-01-04cmake: Add CopyYuzuUnicornDeps script.bunnei
2018-01-04DownloadExternals: Use yuzu repo.bunnei
2017-09-11Build: Enable SSL in mingw by linking against WinSSLJames Rowe
The mingw builds aren't submitting telemetry because the curl library they are linked against is configured to use openSSL and openSSL looks for the certificates in the users home folder. This keeps it from contacting web services because it can't communicate over SSL. This commit adds a download in mingw builds that will download a precompiled curl for mingw linked against winssl and sspi.
2016-12-13Modularized Qt and SDL file copyingfreiro
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-11Modularization of copy_msvc_libraries cmake functfreiro
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt.