Age | Commit message (Collapse) | Author |
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find_package(OpenSSL). (#4093)
* externals: Revert to libressl, as build is broken with find_package(OpenSLL).
* fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
* fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
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Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
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Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
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* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
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externals: Update cubeb to 616d773
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shader: Implement P2R CC, IADD Rd.CC and IADD.X
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Support for 6 audio channels
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CMakeLists: Enable -Wmissing-declarations on Linux builds
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Keeps the library up to date.
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- Adds memory alignment fixes.
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This is mostly done by pkgconfig.
I've focused on the larger and more stable libraries.
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Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
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Also updates sirit to include atomic instructions.
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This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
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- This is useful to me for an upcoming change.
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Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
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Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
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core: Make most implicit type conversion warnings errors on MSVC
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Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
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Stops relying on a fork for providing zip handling and instead tracks
the upstream branch but keeps any necessary build-related changes in the
source tree directly without modifying the libzip target itself.
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Supplies CMakeLists.txt file that avoids pulling in zlib's tests into
the tree. This avoids needing to explicitly opt these tests out from
ctest.
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Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build.
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Likewise, we also only want to link in the libraries that we actually
make use of (so we don't need to worry about linking in test targets).
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We don't need to depend on a custom fork for this. We can add the
library as is, and then make it excluded from the ALL target, so we only
link in the libraries that we actually make use of.
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