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path: root/src/audio_core/common.h
AgeCommit message (Collapse)Author
2022-07-22Project AndioKelebek1
2022-06-26core: Replace all instances of ResultCode with Resultgerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-02-11audio_core: Update current process revisionlat9nq
Update CURRENT_PROCESS_REVISION from REV9 to REVA. Used by Nintendo Entertainment System - Nintendo Switch Online 6.0.0 and Super Nintendo Entertainment System - Nintendo Switch Online 3.0.0.
2021-06-24audio_core: common: Bump audio revision to 9.bunnei
- This is used in fw 12.x.x games.
2021-02-12audren: Implement I3dl2ReverbChloe Marcec
Most notable fix is the voices in Fire Emblem Three Houses
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-09-25audio_core: Remove unnecessary inclusionsLioncash
Same behavior, but removes header dependencies where they don't need to be.
2020-08-17Preliminary effectsDavid Marcec
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec
2020-05-11audio_renderer: Better voice mixing and 6 channel downmixingDavid Marcec
Supersedes #3738 and #3321
2020-04-20audio_renderer: Preliminary BehaviorInfo (#3736)David
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues