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path: root/src/audio_core/hle
AgeCommit message (Collapse)Author
2018-01-12Massive removal of unused modulesJames Rowe
2017-09-30Fixed type conversion ambiguityHuw Pascoe
2017-09-25Audio: Use std::deque instead of std::vector for the audio buffer type ↵Subv
(StereoBuffer16). The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage
2017-05-09DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner
Also move address space mapping out of video_core.
2017-02-26Doxygen: Amend minor issues (#2593)Mat M
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-29Support looping HLE audio (#2422)Jake Merdich
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2016-12-11Add all services to the Service namespaceLioncash
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-10-20Fix typosRicardo de Almeida Gonzaga
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-09-07audio_core: Tweak audio latencyMerryMage
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle ↵MerryMage
stretching on and off
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵MerryMage
std::vector
2016-05-19DSP/HLE: Audio outputMerryMage
2016-05-19DSP/HLE: Implement mixer processingMerryMage
2016-05-14AudioCore: Implement time stretcher (#1737)Maribel
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-09source: Fix missing logging argumentsLioncash
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei
2016-05-03DSP/HLE: Implement Source processingMerryMage
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-29Merge pull request #1726 from MerryMage/read-write-regionbunnei
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-04-25DSP/Pipe: There are 8 pipesMerryMage
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.