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2016-12-13Modularized Qt and SDL file copyingfreiro
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-11Merge pull request #2267 from JayFoxRox/fix-mingw-ccSebastian Valle
Support mingw cross-compilation
2016-12-07Config: auto-select region and languagewwylele
2016-12-06Implement Frame rate limiter (#2223)emmauss
* implement frame limiter * fixes
2016-12-05Unify Windows ICON resource nameJannik Vogel
2016-12-05Support mingw cross-compileJannik Vogel
2016-11-27Merge pull request #2196 from Subv/system_modeYuri Kunde Schlesner
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot
Fixes #1960.
2016-11-19Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-05Add default hotkey to swap primary screens.James Rowe
Also minor style changes
2016-11-05Support additional screen layouts.James Rowe
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
2016-10-27build: add default install for DragonFly, Solaris, etc.Jan Beich
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-09-15core: Add configuration option for CPU JIT.bunnei
2016-08-31Merge pull request #2032 from bunnei/qt-graphicsbunnei
Qt graphics configure & V-Sync option
2016-08-31configure_audio: User-configuratble option to enable/disable audio stretchingMerryMage
2016-08-29config: Add a setting for graphics V-Sync.bunnei
2016-08-15citra: Default to HW renderer.bunnei
2016-07-14Merge pull request #1890 from LFsWang/fix-encode-problembunnei
Fix boot_filename encode on Windows
2016-06-10Merge pull request #1897 from linkmauve/sdl2-config-fixMat M
SDL2: Add forgotten default config changes from 7129611e65096ba2cbe8266f6cb068a9b18981d8
2016-06-10Merge pull request #1789 from wwylele/input-refactorbunnei
Refactor input mapping & implement circle pad modifier
2016-06-11SDL2: Add forgotten default config changes from ↵Emmanuel Gil Peyrot
7129611e65096ba2cbe8266f6cb068a9b18981d8.
2016-06-08Fix boot_filename encode on WindowsLFsWang
2016-05-25Merge pull request #1817 from linkmauve/smdh-stuffbunnei
Improve SMDH support in loaders and frontends
2016-05-24New3DS: Minor style cleanup to #1520.bunnei
2016-05-24Merge pull request #1520 from JamePeng/checknew3dsbunnei
Implement CheckNew3DS and CheckNew3DSApp
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-15implement circle pad modifierwwylele
2016-05-15Refactor input subsystemwwylele
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-07Merge pull request #1736 from MerryMage/sdl2-sinkbunnei
AudioCore: SDL2 Sink
2016-05-07AudioCore: SDL2 SinkMerryMage
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-24CMakeLists: Use imported version of Threads::ThreadsSam Spilsbury
This requires bumping up to a minimum of CMake 3.1. The benefit of using the imported target is that you can switch to the -pthread compiler flag on request, which may be necessary for some systems if available.
2016-04-23CMakeLists: Use CMAKE_THREAD_LIBS_INITSam Spilsbury
2016-04-21Config: Add scaled resolution optiontfarley
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20SDL2 Frontend: Use argv[0], add a --version, and reorder options.Emmanuel Gil Peyrot
2016-04-11Use Settings::Apply in SDL frontendJannik Vogel
2016-04-06Default to settings from ini for gdbstubpolaris-
2016-04-06Adopted WinterMute's gdbstub changespolaris-
This fixes the comments left on the PR (whitespace, SO_REUSEADDR, comment changes).
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-03-15Merge pull request #1526 from bunnei/sdl-rgb8bunnei
SDL2: Explicitly use RGB8 color buffer.
2016-03-15citra: Shutdown cleanly if ROM load failsMerryMage