Age | Commit message (Collapse) | Author |
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DebugModeLeft
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or generated
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The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
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The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
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This was automated using `clang-modernize`.
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This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
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Uses QSettings on citra-qt, and inih on citra-cli.
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Small, general code cleanup
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Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
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Connect the emu_thread start/finish to a moveContext slot.
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Fixes issues with building Citra on OSX
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Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
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