Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | |
Keeps all graphics debugging stuff from cluttering up the root debugger folder | |||
2016-12-11 | citra-qt: Make constructors explicit where applicable | Lioncash | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
2015-09-11 | citra_qt: Reorganize headers | Lioncash | |
2015-09-07 | Shader Debugger: Remove useless signal | Yuri Kunde Schlesner | |
2015-09-07 | Shader Debugger: Fix freeze when double-clicking shader disassembly | Yuri Kunde Schlesner | |
2015-08-16 | citra-qt/VertexShader: Minor UI improvements. | Tony Wasserka | |
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget. | |||
2015-08-16 | citra-qt: Fix comment style. | Tony Wasserka | |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for ↵ | Tony Wasserka | |
each processed instruction. | |||
2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | |
Now supports dumping the current shader and recognizes a larger number of output semantics. | |||
2015-02-11 | citra-qt: Add a vertex shader debugger. | Tony Wasserka | |