Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-22 | core: Replace "AppCore" nomenclature with just "CPU". | bunnei | |
2016-12-22 | Merge pull request #2361 from lioncash/disasm | bunnei | |
disassembler: Remove mutable specifier from breakpoints member variable | |||
2016-12-21 | Address clang-format issues. | bunnei | |
2016-12-21 | core: Consolidate core and system state, remove system module & cleanups. | bunnei | |
2016-12-21 | core: Consolidate top-level system state into a singleton. | bunnei | |
2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | |
Keeps all graphics debugging stuff from cluttering up the root debugger folder | |||
2016-12-21 | disassembler: Remove mutable specifier from breakpoints member variable | Lioncash | |
Breakpoints has been const correct with regards to what the DisassmblerModel needs for quite a while now. | |||
2016-12-19 | citra-qt: Move bits of constructor behavior to named functions | Lioncash | |
Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors. | |||
2016-12-18 | Merge pull request #2351 from CaptV0rt3x/master | bunnei | |
Fixed game_list focus issue. | |||
2016-12-19 | line fixup for travis ci | CaptV0rt3x | |
2016-12-19 | screen swap - Hotkey mapping | Vamsi Krishna | |
2016-12-18 | Fixed game_list focusing issue. | Vamsi Krishna | |
added line render_window->setFocus(); | |||
2016-12-16 | Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll | bunnei | |
Copy SDL2.dll when compiling citra-qt with msvc | |||
2016-12-16 | Merge pull request #2322 from MerryMage/ctx-mnu | Merry | |
game_list: Add a context menu with "Open Save Location" option | |||
2016-12-16 | Merge pull request #2260 from Subv/scheduling | bunnei | |
Threading: Reworked the way our scheduler works. | |||
2016-12-15 | main: Open folder when open save folder location context menu is clicked | MerryMage | |
2016-12-15 | game_list: Implement context menu for items in list | MerryMage | |
* Add a context menu with a "Open Save Data Location" action | |||
2016-12-14 | Merge pull request #2249 from Subv/sessions_v3 | Yuri Kunde Schlesner | |
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication. | |||
2016-12-14 | Fixed the codestyle to match our clang-format rules. | Subv | |
2016-12-13 | Modularized Qt and SDL file copying | freiro | |
Now cmake relies on two submodules to copy the libraries in the proper folders | |||
2016-12-11 | Merge pull request #2267 from JayFoxRox/fix-mingw-cc | Sebastian Valle | |
Support mingw cross-compilation | |||
2016-12-11 | Modularization of copy_msvc_libraries cmake funct | freiro | |
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt. | |||
2016-12-11 | citra-qt: Make constructors explicit where applicable | Lioncash | |
2016-12-11 | Removed redundant Qt check and other fixes | freiro | |
This removes a redundant check and moves part of the code to a separate function. | |||
2016-12-11 | citra-qt: Add missing #pragma once directives | Lioncash | |
2016-12-11 | game_list: Make slots private functions | Lioncash | |
The new Qt event syntax allows for regular member functions to be used in connect(), so explicitly indicating slots isn't necessary. | |||
2016-12-11 | game_list: Make the constructor explicit | Lioncash | |
2016-12-11 | game_list: Make the AddEntry argument a const reference | Lioncash | |
appendRow takes a QList by const reference, so it doesn't need to be modifiable. | |||
2016-12-11 | game_list: Replace 0 literals with nullptr | Lioncash | |
2016-12-11 | game_list: Use QT5's new event connection syntax | Lioncash | |
Makes for more compact code in most places. | |||
2016-12-11 | game_list: Pass the parent constructor argument to the QWidget base class | Lioncash | |
If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue. | |||
2016-12-11 | [MSVC] Copy SDL2.dll to build folder | freiro | |
CMake now copies SDL2.dll when compiling citra with citra-qt as a target on MSVC. | |||
2016-12-11 | graphics_cmdlists: Get rid of variable shadowing | Lioncash | |
2016-12-10 | graphics_cmdlists: Get rid of an unused variable | Lioncash | |
2016-12-10 | graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const | Lioncash | |
2016-12-10 | graphics_cmdlists: Make LoadImage internally linked | Lioncash | |
Puts the TextureInfoWidget definition in the anonymous namespace as well, as it's only used in the translation unit as well. | |||
2016-12-11 | Add all services to the Service namespace | Lioncash | |
Previously there was a split where some of the services were in the Service namespace and others were not. | |||
2016-12-10 | configure_input: Modernize and cleanup input configuration tab | MerryMage | |
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode. | |||
2016-12-09 | WaitSynch: Removed unused variables and reduced SharedPtr copies. | Subv | |
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call. | |||
2016-12-07 | Config: auto-select region and language | wwylele | |
2016-12-06 | Implement Frame rate limiter (#2223) | emmauss | |
* implement frame limiter * fixes | |||
2016-12-05 | Unify Windows ICON resource name | Jannik Vogel | |
2016-12-05 | Support mingw cross-compile | Jannik Vogel | |
2016-12-04 | Threading: Added some utility functions and const correctness. | Subv | |
2016-12-03 | Threading: Reworked the way our scheduler works. | Subv | |
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling. | |||
2016-12-01 | Remove unused version.h | Jannik Vogel | |
2016-11-30 | Fixed the rebase mistakes. | Subv | |
2016-11-27 | Merge pull request #2196 from Subv/system_mode | Yuri Kunde Schlesner | |
Kernel/Loader: Grab the system mode from the NCCH ExHeader. | |||
2016-11-27 | Kernel/Loader: Grab the system mode from the NCCH ExHeader. | Subv | |
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849 | |||
2016-11-27 | GPU: Remove the broken frame_skip option. | Emmanuel Gil Peyrot | |
Fixes #1960. |