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path: root/src/common/common_paths.h
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2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-20License changepurpasmart96
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-12APT_U: Added GetSharedFont service function.bunnei
2014-12-12Common: Add "sysdata" to GetUserPath and cleanup.bunnei
2014-10-07Added configuration file system.archshift
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-21Use the citra user path for the sdmc directoryarchshift
2014-08-17Common: Move header guards over to pragma onceLioncash
Also replaced C headers with the C++ equivalent ones
2014-04-08fixed project includes to use new directory structurebunnei
2014-04-08got rid of 'src' folders in each sub-projectbunnei