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path: root/src/common/common_paths.h
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2018-08-01Allow key loading from %YUZU_DIR%/keys in addition to ~/.switchZach Hilman
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-06Remove some references to CitrafearlessTobi
2018-07-02Add configurable logging backendsJames Rowe
2018-01-12Removing unused settings and yuzu rebrandingJames Rowe
2017-02-21HW: add AES engine & implement AES-CCMwwylele
2016-12-21file_util: Remove unused paths.bunnei
2016-11-26Move to AppData/Roaming/Citra/freiro
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-03-16Common: Fix logic for setting EMU_DATA_DIR.Emmanuel Gil Peyrot
2015-02-25Common: Switch to the XDG Base Directory Specification for directory selection.Emmanuel Gil Peyrot
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03SaveDataCheck: Move the files to nand/titleSubv
under /nand/title/high/low/content/00000000.app.romfs
2015-01-02Archives: Change the folder layout of some archives.Subv
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-20License changepurpasmart96
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-12APT_U: Added GetSharedFont service function.bunnei
2014-12-12Common: Add "sysdata" to GetUserPath and cleanup.bunnei
2014-10-07Added configuration file system.archshift
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-21Use the citra user path for the sdmc directoryarchshift
2014-08-17Common: Move header guards over to pragma onceLioncash
Also replaced C headers with the C++ equivalent ones
2014-04-08fixed project includes to use new directory structurebunnei
2014-04-08got rid of 'src' folders in each sub-projectbunnei