Age | Commit message (Collapse) | Author |
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Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.
glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.
Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
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src/common/file_util.cpp:79:19: error: variable has incomplete type 'struct stat64'
struct stat64 file_info;
^
src/common/file_util.cpp:79:12: note: forward declaration of 'stat64'
struct stat64 file_info;
^
src/common/file_util.cpp:99:19: error: variable has incomplete type 'struct stat64'
struct stat64 file_info;
^
src/common/file_util.cpp:99:12: note: forward declaration of 'stat64'
struct stat64 file_info;
^
src/common/file_util.cpp:342:19: error: variable has incomplete type 'struct stat64'
struct stat64 buf;
^
src/common/file_util.cpp:342:12: note: forward declaration of 'stat64'
struct stat64 buf;
^
src/common/file_util.cpp:359:19: error: variable has incomplete type 'struct stat64'
struct stat64 buf;
^
src/common/file_util.cpp:359:12: note: forward declaration of 'stat64'
struct stat64 buf;
^
4 errors generated.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
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Fixes #1115.
Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.
Thanks to JayRoxFox for rebasing this on current master!
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Fix driver root identification on Windows
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ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255.
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Initial implementation of a game list
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behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
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This allows for easily movable and independent configuration and data directories, using standardized paths.
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more generic.
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Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
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Fixed a few warnings and cleaned up the code
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
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