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path: root/src/common/input.h
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2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2024-12-31core: Update copyright headersZephyron
- Update copyright headers to include Citron Homebrew Project - Add 2025 to copyright years
2023-06-28input_common: Remove duplicated DriverResult enumgerman77
2023-06-21input_common: Implement native mifare supportNarr the Reg
2023-05-05input_common: Add property to invert an axis buttonNarr the Reg
2023-03-12general: fix spelling mistakesLiam
2023-03-08input_common: Minor typo issues (#9922)Narr the Reg
2023-02-01input_common: Implement turbo buttonsgerman77
2023-01-19input_common: Use DriverResult on all enginesgerman77
2023-01-19input_common: Initial skeleton for custom joycon driverNarr the Reg
2023-01-05input_common: Create an update engineNarr the Reg
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-28common/input: Add helpers functions for creating input and output devicesLioncash
Avoids the redundancy of needing to explictly specify the common namespace and the type.
2022-11-28common/input: Pass ParamPackage by const reference in CreateDeviceLioncash
This was previously being passed by value, which was unnecessary and created more allocations than necessary.
2022-11-22general: fix compile for Apple ClangLiam
2022-10-21input_common: cache vibration testsgerman77
2022-10-09input_common: have an unique vector in callback statusgerman77
2022-10-02service: nfp: address commentsgerman77
2022-10-02input_common: Create virtual amiibo drivergerman77
2022-09-06input_common: Add support for analog toggleNarr the Reg
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-23input_common: Add camera drivergerman77
2022-05-23input_common: Make vibration request asyncNarr the Reg
2022-01-30input_common: Add home and hard touch press buttons to UDP controllersgerman77
2022-01-16input_common: Reintroduce motion from mouse and use button namesgerman77
2021-12-13common/input: Avoid numerous large copies of CallbackStatusLioncash
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
2021-12-13common/input: Remove unnecessary returnsLioncash
Given these return void, these can be omitted.
2021-12-13input_engine: Pass LedStatus by const referenceLioncash
Avoids copies where reasonably applicable
2021-12-13input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash
Avoids creating copies of the struct where not necessary.
2021-11-26input_common: Fully implement UDP controllersNarr the Reg
2021-11-24input_common: Move button names to the frontendgerman77
2021-11-24config: Cleanup and documentationgerman77
2021-11-24core/hid: Prevent Emulated controller from flapping with multiple inputs devicesgerman77
2021-11-24core/hid: Fully emulate motion from buttongerman77
2021-11-24second commit lion reviewgerman77
2021-11-24settings: Fix Debug controller type optionsgerman77
2021-11-24kraken: Address comments from reviewgerman77
start lion review
2021-11-24input_common: Add manual update options to input devicesgerman77
2021-11-24core/hid: Fix rumble too strong at 1%german77
2021-11-24core/hid: Only signal when neededgerman77
2021-11-24core/hid: Add output devicesgerman77
2021-11-24common: Rewrite and move core/frontend/input.h to commongerman77