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path: root/src/common/x64/xbyak_abi.h
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2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2024-12-31core: Update copyright headersZephyron
- Update copyright headers to include Citron Homebrew Project - Add 2025 to copyright years
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-01-26common/xbyak_api: Make BuildRegSet() constexprLioncash
This allows us to eliminate any static constructors that would have been emitted due to the function not being constexpr.
2021-08-15xbyak: Update include pathMerry
2020-12-05xbyak_abi: Shorten std::size_t to size_tLioncash
Makes for less reading.
2020-12-05xbyak_abi: Avoid implicit sign conversionsLioncash
2020-08-30externals: Update Xbyak to 5.96Lioncash
I made a request on the Xbyak issue tracker to allow some constructors to be constexpr in order to avoid static constructors from needing to execute for some of our register constants. This request was implemented, so this updates Xbyak so that we can make use of it.
2020-06-15xbyak_abi: Prefer returning a struct to using out parameters in ↵MerryMage
ABI_CalculateFrameSize
2020-06-15xbyak_abi: Register indexes should be unsignedMerryMage
2020-06-15xbyak_abi: Remove *GPS variants of stack manipulation functionsMerryMage
2020-06-15xbyak_abi: Fix ABI_PushRegistersAndAdjustStackMerryMage
Pushing GPRs twice.
2020-05-30Add xbyak externalDavid Marcec
2018-11-21common: Remove dependency on xbyakLioncash
Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time).
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-08-14common/xbyak_abi: Mark defined functions in header as inlineLioncash
Avoids potential One Definition Rule violations when these are used in the future.
2018-08-14common/xbyak: Use nested namespace specifiers where applicableLioncash
2018-01-20Format: Run the new clang format on everythingJames Rowe
2016-12-14VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner