summaryrefslogtreecommitdiff
path: root/src/common
AgeCommit message (Collapse)Author
2023-06-25Implement SSL servicecomex
This implements some missing network APIs including a large chunk of the SSL service, enough for Mario Maker (with an appropriate mod applied) to connect to the fan server [Open Course World](https://opencourse.world/). Connecting to first-party servers is out of scope of this PR and is a minefield I'd rather not step into. ## TLS TLS is implemented with multiple backends depending on the system's 'native' TLS library. Currently there are two backends: Schannel for Windows, and OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's no one 'native' library, but OpenSSL is the closest it gets.) On macOS the 'native' library is SecureTransport but that isn't implemented in this PR. (Instead, all non-Windows OSes will use OpenSSL unless disabled with `-DENABLE_OPENSSL=OFF`.) Why have multiple backends instead of just using a single library, especially given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I tried implementing this on mbedtls first, but the problem is TLS policies - mainly trusted certificate policies, and to a lesser extent trusted algorithms, SSL versions, etc. ...In practice, the chance that someone is going to conduct a man-in-the-middle attack on a third-party game server is pretty low, but I'm a security nerd so I like to do the right security things. My base assumption is that we want to use the host system's TLS policies. An alternative would be to more closely emulate the Switch's TLS implementation (which is based on NSS). But for one thing, I don't feel like reverse engineering it. And I'd argue that for third-party servers such as Open Course World, it's theoretically preferable to use the system's policies rather than the Switch's, for two reasons 1. Someday the Switch will stop being updated, and the trusted cert list, algorithms, etc. will start to go stale, but users will still want to connect to third-party servers, and there's no reason they shouldn't have up-to-date security when doing so. At that point, homebrew users on actual hardware may patch the TLS implementation, but for emulators it's simpler to just use the host's stack. 2. Also, it's good to respect any custom certificate policies the user may have added systemwide. For example, they may have added custom trusted CAs in order to use TLS debugging tools or pass through corporate MitM middleboxes. Or they may have removed some CAs that are normally trusted out of paranoia. Note that this policy wouldn't work as-is for connecting to first-party servers, because some of them serve certificates based on Nintendo's own CA rather than a publicly trusted one. However, this could probably be solved easily by using appropriate APIs to adding Nintendo's CA as an alternate trusted cert for Yuzu's connections. That is not implemented in this PR because, again, first-party servers are out of scope. (If anything I'd rather have an option to _block_ connections to Nintendo servers, but that's not implemented here.) To use the host's TLS policies, there are three theoretical options: a) Import the host's trusted certificate list into a cross-platform TLS library (presumably mbedtls). b) Use the native TLS library to verify certificates but use a cross-platform TLS library for everything else. c) Use the native TLS library for everything. Two problems with option a). First, importing the trusted certificate list at minimum requires a bunch of platform-specific code, which mbedtls does not have built in. Interestingly, OpenSSL recently gained the ability to import the Windows certificate trust store... but that leads to the second problem, which is that a list of trusted certificates is [not expressive enough](https://bugs.archlinux.org/task/41909) to express a modern certificate trust policy. For example, Windows has the concept of [explicitly distrusted certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)), and macOS requires Certificate Transparency validation for some certificates with complex rules for when it's required. Option b) (using native library just to verify certs) is probably feasible, but it would miss aspects of TLS policy other than trusted certs (like allowed algorithms), and in any case it might well require writing more code, not less, compared to using the native library for everything. So I ended up at option c), using the native library for everything. What I'd *really* prefer would be to use a third-party library that does option c) for me. Rust has a good library for this, [native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but I couldn't find a good option in the C or C++ ecosystem, at least not any that wasn't part of some much larger framework. I was surprised - isn't this a pretty common use case? Well, many applications only need TLS for HTTPS, and they can use libcurl, which has a TLS abstraction layer internally but doesn't expose it. Other applications only support a single TLS library, or use one of the aforementioned larger frameworks, or are platform-specific to begin with, or of course are written in a non-C/C++ language, most of which have some canonical choice for TLS. But there are also many applications that have a set of TLS backends just like this; it's just that nobody has gone ahead and abstracted the pattern into a library, at least not a widespread one. Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the one in ffmpeg. But it is missing some features that would be needed to use it here (like reusing an existing socket rather than managing the socket itself). Though, that does mean that the wiki's build instructions for Linux (and macOS for some reason?) already recommend installing OpenSSL, so no need to update those. ## Other APIs implemented - Sockets: - GetSockOpt(`SO_ERROR`) - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch) - `DuplicateSocket` (because the SSL sysmodule calls it internally) - More `PollEvents` values - NSD: - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and probably most third-party servers, but not first-party) - SFDNSRES: - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions` - `ResolverSetOptionRequest` (stub) ## Fixes - Parts of the socket code were previously allocating a `sockaddr` object on the stack when calling functions that take a `sockaddr*` (e.g. `accept`). This might seem like the right thing to do to avoid illegal aliasing, but in fact `sockaddr` is not guaranteed to be large enough to hold any particular type of address, only the header. This worked in practice because in practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the API is meant to be used. I changed this to allocate an `sockaddr_in` on the stack and `reinterpret_cast` it. I could try to do something cleverer with `aligned_storage`, but casting is the idiomatic way to use these particular APIs, so it's really the system's responsibility to avoid any aliasing issues. - I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp, and directly passed through the host's socket type, protocol, etc. values rather than looking up the corresponding constants on the Switch. To be fair, these constants don't tend to actually vary across systems, but still... I added a wrapper for `getaddrinfo` in `internal_network/network.cpp` similar to the ones for other socket APIs, and changed the `GetAddrInfoRequest` implementation to use it. While I was at it, I rewrote the serialization to use the same approach I used to implement `GetHostByNameRequest`, because it reduces the number of size calculations. While doing so I removed `AF_INET6` support because the Switch doesn't support IPv6; it might be nice to support IPv6 anyway, but that would have to apply to all of the socket APIs. I also corrected the IPC wrappers for `GetAddrInfoRequest` and `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware testing. Every call to `GetAddrInfoRequestWithOptions` returns *four* different error codes (IPC status, getaddrinfo error code, netdb error code, and errno), and `GetAddrInfoRequest` returns three of those but in a different order, and it doesn't really matter but the existing implementation was a bit off, as I discovered while testing `GetHostByNameRequest`. - The new serialization code is based on two simple helper functions: ```cpp template <typename T> static void Append(std::vector<u8>& vec, T t); void AppendNulTerminated(std::vector<u8>& vec, std::string_view str); ``` I was thinking there must be existing functions somewhere that assist with serialization/deserialization of binary data, but all I could find was the helper methods in `IOFile` and `HLERequestContext`, not anything that could be used with a generic byte buffer. If I'm not missing something, then maybe I should move the above functions to a new header in `common`... right now they're just sitting in `sfdnsres.cpp` where they're used. - Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>` rather than `std::vector<u8>&` to avoid needing to copy the data to/from a vector when those methods are called from the TLS implementation.
2023-06-15android: fs: Fix Exists / IsFile for SAF.bunnei
2023-06-13Merge pull request #10603 from lat9nq/tz-more-completebunnei
core,common: Implement missing time zone data/computations
2023-06-08Merge pull request #10623 from german77/backupliamwhite
service: nfc: Add backup support
2023-06-08Merge pull request #10666 from liamwhite/my-framerate-is-fineliamwhite
nvnflinger: allow locking framerate during video playback
2023-06-09Fix potentially uninitialized local variable warningTokarev Artem
2023-06-08nvnflinger: allow locking framerate during video playbackLiam
2023-06-06service: nfc: Add backup supportgerman77
2023-06-05Merge pull request #10508 from yuzu-emu/limebunnei
Project Lime - yuzu Android Port
2023-06-05time_zone: Handle offset time zoneslat9nq
time_zone: Remove maybe_unused time_zone: Use s64 storages time_zone: Catch by reference
2023-06-05common: Move system time zone string detectionlat9nq
Moves it from Settings to Common::TimeZone, since this algorithm doesn't depend on the setting. It also lets us use it in other libraries. common: Various fixes time_zone: Don't double up the std::abs Too many absolute values were causing mirrored time zones to resolve as the same.
2023-06-05settings: Always report a valid time zonelat9nq
Prevents needing to deduce the non-Switch setting in core. Instead, we deduce the meaning of this setting where the heresy is committed, in common. settings: Remove strftime usage GetTimeZoneString: Use standard features Also forces GMT on MinGW due to broken strftime.
2023-06-03Use yuzu as category instead of citraNarr the Reg
2023-06-03common: link libandroid on androidLiam
2023-06-03common: dynamic_library: Add ctor for existing handle.bunnei
2023-06-03android: Implement SAF support & migrate to SDK 31. (#4)bunnei
2023-06-03common: error: Fix for Android.bunnei
2023-06-03common: fs: Implement for Android.bunnei
2023-06-03common: logging: Implement Android logcat backend.bunnei
2023-06-03common: host_memory: Implement for Android.bunnei
2023-06-01host_memory: merge adjacent placeholder mappings on Linuxkkoniuszy
Track the private anonymous placeholder mappings created by Unmap() and wherever possible, replace existing placeholders with larger ones instead of creating many small ones. This helps with the buildup of mappings in /proc/YUZU_PID/maps after a longer gaming session, improving stability without having to increase vm.max_map_count to a ridiculous value. The amount of placeholder mappings will no longer outgrow the amount of actual memfd mappings in cases of high memory fragmentation.
2023-05-28externals: Update to fmt 10 and add format_as formatter for BitFieldMorph
Implicit conversions are now disallowed in fmt 10. Use format_as to convert to the underlying type.
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-15Merge pull request #10181 from lat9nq/intel-compute-toggleliamwhite
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-11Merge pull request #10132 from Kelebek1/fermi_blit2liamwhite
Allow Fermi blit accelerate to work without images in cache
2023-05-11Allow Fermi blit accelerate to add src/dst to the cache if they don't exist ↵Kelebek1
already. Use ScratchBuffers in the software blit path.
2023-05-09service: nfp: Allow to load with a different amiibo idgerman77
2023-05-07Settings: add option to enable / disable reactive flushingFernando Sahmkow
2023-05-07Fix address space allocator slow path to avoid OOBKelebek1
2023-05-07settings: Add enable compute pipelineslat9nq
For the Intel proprietary driver's deficiencies. settings: Restore compute option global state
2023-05-06Merge pull request #10125 from lat9nq/vsync-selectbunnei
configuration: Expose separate swap present modes
2023-05-06Merge pull request #10167 from german77/motion_previewliamwhite
yuzu: Add motion preview to controller input
2023-05-07Fix read access violationRoni Kirla
2023-05-05input_common: Add property to invert an axis buttonNarr the Reg
2023-05-05yuzu: Add motion preview to controller inputNarr the Reg
2023-05-03settings: remove pessimistic flushingLiam
2023-05-03Merge pull request #10124 from liamwhite/pebkacMorph
settings: rename extended memory layout to unsafe, move from general to system
2023-05-02settings: Enable FIFO relaxedlat9nq
Not entirely sure if we need this, but there's also no reason not to support it. settings: Give VSyncMode values
2023-05-02configuration: Expose separate swap present modeslat9nq
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-01vk_present_manager: Add toggle for async presentationGPUCode
2023-04-30settings: rename extended memory layout to unsafe, move from general to systemLiam
2023-04-29common: add intrusive list typeLiam
2023-04-02general: fixes for gcc 13Liam
2023-03-29Fixes 'Continous' typoMax Dunbar
2023-03-27telemetry: Add waitpkg instructionMorph
2023-03-27x64: Simplify RDTSC on non-MSVC compilersMorph
Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-03-27x64: Add MicroSleepMorph
MicroSleep allows the processor to pause for a "short" amount of time (in the microsecond range). This is useful for spin-waiting that does not require nanosecond precision. This uses the new TPAUSE instruction introduced on Intel's newest processors as part of the waitpkg instructions. For CPUs that do not support waitpkg instructions, this is equivalent to yield(). Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-03-27x64: cpu_detect: Add detection of waitpkg instructionsMorph
waitpkg introduces 3 instructions, UMONITOR, UMWAIT and TPAUSE.
2023-03-26container_hash: use climitsLiam
2023-03-25common: Port boost's hash_value implementationMorph
Ports a small subset of boost's hash_value implementation (<= 1.80.0).