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2023-01-05config: Set the Vulkan driver pipeline cache option to be globalWollnashorn
2023-01-05config: Better wording for VK pipeline cache option and enable by defaultWollnashorn
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-04yuzu-ui: Add setting for disabling macro HLEFernando Sahmkow
2023-01-04Video_core: Address feedbackFernando Sahmkow
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01MacroHLE: Reduce massive calculations on sizing estimation.Fernando Sahmkow
2023-01-01host_memory: Use transparent huge pages where availableMerry
2023-01-01host_memory: Allocate virtual_base with MAP_NORESERVEMerry
Specify that we do not require swap to be reserved for this address range; allow overcommitting.
2022-12-19scratch_buffer: Explicitly defing resize and resize_destructive functionsameerj
resize keeps previous data intact when the buffer grows resize_destructive destroys the previous data when the buffer grows
2022-12-19tests: Add ScratchBuffer testsameerj
2022-12-19common: Add ScratchBuffer classameerj
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize is redundant.
2022-12-19common: add make_unique_for_overwriteameerj
2022-12-17Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)Matías Locatti
* Testing LTO (#4) * Testing LTO * clang * linux * Added the rest of Blinkhawk's optimizations * Unlikely asserts * Removing LTO from Linux builds - GCC * Removing LTO from Linux builds - Clang
2022-12-13Set: Allow setting device nicknameChloe Marcec
2022-12-12Merge pull request #9398 from liamwhite/failbunnei
general: improve handling of system startup failure
2022-12-11Merge pull request #9415 from liamwhite/dcMai
memory: correct semantics of data cache management operations
2022-12-11memory: correct semantics of data cache management operationsLiam
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-06general: improve handling of system startup failureLiam
2022-12-06Merge pull request #9370 from liamwhite/break-unmappedmerry
core: add option to break on unmapped access
2022-12-05Merge pull request #6833 from abouvier/unbundleliamwhite
cmake: prefer system libraries
2022-12-04Merge pull request #9273 from ameerj/per-game-profileliamwhite
Configuration: Add per-game input profiles
2022-12-04cmake: prefer system librariesAlexandre Bouvier
2022-12-03Merge pull request #9344 from liamwhite/nullbunnei
video_core: add null backend
2022-12-03Merge pull request #9300 from ameerj/pchliamwhite
CMake: Use precompiled headers to improve compile times
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-12-02core: add option to break on unmapped accessLiam
2022-11-30CMake: Consolidate common PCH headersameerj
2022-11-30string_util: Fix Mingw compile errorameerj
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-29CMake: Use precompiled headersameerj
2022-11-28video_core: add null backendLiam
2022-11-28Merge pull request #9339 from lioncash/cacheheaderMorph
common/cache_management: Amend header includes
2022-11-28common/cache_management: Amend header includesLioncash
Narrows the include in the header to <cstddef>, since that's what houses size_t's definition, meanwhile the <cstdint> include can be moved into the cpp file.
2022-11-28common/input: Add helpers functions for creating input and output devicesLioncash
Avoids the redundancy of needing to explictly specify the common namespace and the type.
2022-11-28common/input: Pass ParamPackage by const reference in CreateDeviceLioncash
This was previously being passed by value, which was unnecessary and created more allocations than necessary.
2022-11-27Merge pull request #9276 from goldenx86/fsrSliderbunnei
FSR Sharpening Slider
2022-11-26OopsMatías Locatti
2022-11-26Replace GLSL as the default OpenGL shader backendMatías Locatti
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-25settings: Reset FSR sharpening global state with the otherslat9nq
2022-11-24FSR Sharpening Slider part 1 - only a global sliderMatías Locatti
2022-11-22general: fix compile for Apple ClangLiam
2022-11-20Configuration: Add per-game input profilesameerj
2022-11-18Merge pull request #9234 from liamwhite/data-cash-moneybunnei
kernel: implement data cache management operations
2022-11-17Merge pull request #9229 from Docteh/achy_breaky_heartMorph
Add break for default cases
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-12common: add cache management functionsLiam
2022-11-11Add CPU core count to log filesMatías Locatti
2022-11-10Merge pull request #9198 from liamwhite/arm64bunnei
Initial ARM64 support
2022-11-09Initial ARM64 supportLiam