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2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow
2019-07-05texture_cache: Address FeedbackFernando Sahmkow
2019-06-24common/alignment: Address feedbackReinUsesLisp
2019-06-20shader: Decode SUST and implement backing image functionalityReinUsesLisp
2019-06-20texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepthFernando Sahmkow
2019-06-20video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20Reduce amount of size calculations.Fernando Sahmkow
2019-06-12common/hex_util: Reserve std::string memory ahead of timeLioncash
Avoids potentially performing multiple reallocations (depending on the size of the input data) by reserving the necessary amount of memory ahead of time. This is trivially doable, so there's no harm in it.
2019-06-12common/hex_util: Combine HexVectorToString() and HexArrayToString()Lioncash
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
2019-06-06cmake: Add missing shader hash file entriesReinUsesLisp
2019-05-31common/math_util: Provide a template deduction guide for Common::RectangleLioncash
Allows for things such as: auto rect = Common::Rectangle{0, 0, 0, 0}; as opposed to being required to explicitly write out the underlying type, such as: auto rect = Common::Rectangle<int>{0, 0, 0, 0}; The only requirement for the deduction is that all constructor arguments be the same type.
2019-05-30Merge pull request #1931 from DarkLordZach/mii-database-1bunnei
mii: Implement MiiManager backend and several mii service commands
2019-05-23common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()Lioncash
While we're at it, also invert the conditional into a guard clause.
2019-05-23common/file_util: Make GetCurrentDir() return a std::optionalLioncash
nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred.
2019-05-23common/file_util: Remove duplicated documentation commentsLioncash
These are already present within the header, so they don't need to be repeated in the cpp file.
2019-05-23common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
2019-05-23common/file_util: Remove unnecessary c_str() callsLioncash
The file stream open functions have supported std::string overloads since C++11, so we don't need to use c_str() here. Same behavior, less code.
2019-05-23common/file_util: Make IOFile's WriteString take a std::string_viewLioncash
We don't need to force the usage of a std::string here, and can instead use a std::string_view, which allows writing out other forms of strings (e.g. C-style strings) without any unnecessary heap allocations.
2019-05-04common/zstd_compression: Remove #pragma once directive from source fileLioncash
Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files.
2019-04-25mii: Implement Delete and Destroy fileZach Hilman
2019-04-25mii_manager: Cleanup and optimizationZach Hilman
2019-04-25common: Extract UUID to its own classZach Hilman
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-15common/{lz4_compression, zstd_compression}: Add missing header guardsLioncash
These two files were missing the #pragma once directive.
2019-04-12Merge pull request #2391 from lioncash/scopebunnei
common/scope_exit: Replace std::move with std::forward in ScopeExit()
2019-04-12common/swap: Improve codegen of the default swap fallbacksLioncash
Uses arithmetic that can be identified more trivially by compilers for optimizations. e.g. Rather than shifting the halves of the value and then swapping and combining them, we can swap them in place. e.g. for the original swap32 code on x86-64, clang 8.0 would generate: mov ecx, edi rol cx, 8 shl ecx, 16 shr edi, 16 rol di, 8 movzx eax, di or eax, ecx ret while GCC 8.3 would generate the ideal: mov eax, edi bswap eax ret now both generate the same optimal output. MSVC used to generate the following with the old code: mov eax, ecx rol cx, 8 shr eax, 16 rol ax, 8 movzx ecx, cx movzx eax, ax shl ecx, 16 or eax, ecx ret 0 Now MSVC also generates a similar, but equally optimal result as clang/GCC: bswap ecx mov eax, ecx ret 0 ==== In the swap64 case, for the original code, clang 8.0 would generate: mov eax, edi bswap eax shl rax, 32 shr rdi, 32 bswap edi or rax, rdi ret (almost there, but still missing the mark) while, again, GCC 8.3 would generate the more ideal: mov rax, rdi bswap rax ret now clang also generates the optimal sequence for this fallback as well. This is a case where MSVC unfortunately falls short, despite the new code, this one still generates a doozy of an output. mov r8, rcx mov r9, rcx mov rax, 71776119061217280 mov rdx, r8 and r9, rax and edx, 65280 mov rax, rcx shr rax, 16 or r9, rax mov rax, rcx shr r9, 16 mov rcx, 280375465082880 and rax, rcx mov rcx, 1095216660480 or r9, rax mov rax, r8 and rax, rcx shr r9, 16 or r9, rax mov rcx, r8 mov rax, r8 shr r9, 8 shl rax, 16 and ecx, 16711680 or rdx, rax mov eax, -16777216 and rax, r8 shl rdx, 16 or rdx, rcx shl rdx, 16 or rax, rdx shl rax, 8 or rax, r9 ret 0 which is pretty unfortunate.
2019-04-11common/swap: Mark byte swapping free functions with [[nodiscard]] and noexceptLioncash
Allows the compiler to inform when the result of a swap function is being ignored (which is 100% a bug in all usage scenarios). We also mark them noexcept to allow other functions using them to be able to be marked as noexcept and play nicely with things that potentially inspect "nothrowability".
2019-04-11common/swap: Simplify swap function ifdefsLioncash
Including every OS' own built-in byte swapping functions is kind of undesirable, since it adds yet another build path to ensure compilation succeeds on. Given we only support clang, GCC, and MSVC for the time being, we can utilize their built-in functions directly instead of going through the OS's API functions. This shrinks the overall code down to just if (msvc) use msvc's functions else if (clang or gcc) use clang/gcc's builtins else use the slow path
2019-04-11common/swap: Remove 32-bit ARM pathLioncash
We don't plan to support host 32-bit ARM execution environments, so this is essentially dead code.
2019-04-11common/scope_exit: Replace std::move with std::forward in ScopeExit()Lioncash
The template type here is actually a forwarding reference, not an rvalue reference in this case, so it's more appropriate to use std::forward to preserve the value category of the type being moved.
2019-04-07Merge pull request #2300 from FernandoS27/null-shaderbunnei
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07Merge pull request #2098 from FreddyFunk/disk-cache-zstdbunnei
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07Permit a Null Shader in case of a bad host_ptr.Fernando Sahmkow
2019-04-05common/multi_level_queue: Silence truncation warning in iterator operator++Lioncash
2019-04-05common/bit_util: Make CountLeading/CountTrailing functions have the same ↵Lioncash
return types Makes the return type consistently uniform (like the intrinsics we're wrapping). This also conveniently silences a truncation warning within the kernel multi_level_queue.
2019-04-03common/lz4_compression: Remove #pragma once directive from the cpp fileLioncash
Introduced within 798d76f4c7018174e58702fb06a042dc8c84f0be, this only really has an effect within header files. Silences a -Wpragma-once-outside-header warning with clang.
2019-04-03Merge pull request #2093 from FreddyFunk/disk-cache-better-compressionbunnei
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-30Merge pull request #2303 from lioncash/threadbunnei
common/thread: Remove unused functions
2019-03-29common/thread: Remove unused functionsLioncash
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
2019-03-29common/zstd_compression: simplify decompression interfaceunknown
2019-03-29common/zstd_compression: Add Zstandard wrapperunknown
2019-03-29common: Link libzstd_staticunknown
2019-03-29Addressed feedbackunknown
2019-03-29gl_shader_disk_cache: Use better compression for transferable and ↵unknown
precompiled shader disk chache files
2019-03-29data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵unknown
to common/data_compression
2019-03-27Fixes and corrections on formatting.Fernando Sahmkow
2019-03-27Fixes to multilevelqueue's iterator.Fernando Sahmkow
2019-03-27Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow
2019-03-27Implement intrinsics CountTrailingZeroes and test it.Fernando Sahmkow
2019-03-27Implement a MultiLevelQueueFernando Sahmkow