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2015-02-25Common: Switch to the XDG Base Directory Specification for directory selection.Emmanuel Gil Peyrot
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-23Merge pull request #581 from archshift/tfebunnei
Added information reporting from ThrowFatalError
2015-02-22Added information reporting from ThrowFatalErrorarchshift
This was RE'd from the errdisp applet.
2015-02-20Common: Change names containing “Dolphin” or “PPSSPP” to something ↵Emmanuel Gil Peyrot
more generic.
2015-02-19Misc cleanup of common and related functionsarchshift
2015-02-19Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift
2015-02-18Remove "super lame/broken" file_search compilation unit that was leftover ↵archshift
from Dolphin
2015-02-18Remove redundant utf8 compilation unit that was leftover from Dolphinarchshift
2015-02-18Remove useless extended_trace compilation unit that was leftover from Dolphinarchshift
2015-02-18Remove the useless msg_handler compilation unit that was left over from Dolphinarchshift
2015-02-18Merge pull request #570 from purpasmart96/config_membunnei
ConfigMem: Clean up the Config memory to be more like the shared page
2015-02-16ConfigMem: Clean up the Config memory to be more like the shared page and movedpurpasmart96
the helper macro for padding to common_funcs.h
2015-02-14Merge pull request #529 from Subv/masterbunnei
Build: Fixed some warnings
2015-02-12backend: Add logging subentry for ldrLioncash
Fixes an assertion upon executing citra in debug mode.
2015-02-12Build: Fixed some warningsSubv
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-02-10Merge pull request #526 from purpasmart96/citra_stubsbunnei
Services: Stub some functions
2015-02-07Services: Stub some functionspurpasmart96
2015-02-07Fix a wrong file name in a commentchinhodado
2015-01-30Common: Fix SCOPE_EXIT to actually create unique identifiers.Yuri Kunde Schlesner
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift
2015-01-10Logging: Log all called service functions (under trace). Compile out all ↵archshift
trace logs under release for performance.
2015-01-07Merge pull request #431 from yuriks/thread-queue-cleanupbunnei
Common: Clean up ThreadQueueList
2015-01-07Common: Clean up ThreadQueueListYuri Kunde Schlesner
Replace all the C-style complicated buffer management with a std::deque. In addition to making the code easier to understand it also adds support for non-POD IdTypes. Also clean the rest of the code to follow our code style.
2015-01-07Merge pull request #425 from Subv/coretimingbunnei
Ported the CoreTiming namespace from PPSSPP
2015-01-07CoreTiming: Ported the CoreTiming namespace from PPSSPPSubv
Implemented the required calls to make it work. CoreTiming: Added a new logging class Core_Timing.
2015-01-06Merge pull request #421 from linkmauve/remove-dead-platformsbunnei
Remove dead platform #ifdefs to make the code more readable.
2015-01-06Merge pull request #376 from Subv/arc_reorderbunnei
Archives: Change the folder layout of some archives.
2015-01-06Common: Remove dead platform #ifdefs to make the code more readable.Emmanuel Gil Peyrot
Symbian, Xbox, Blackberry and iOS got removed. FreeBSD and Android kept due to them potentially being able to run Citra in the future. The iOS specific part also got removed from PPSSPP in order to fix a bug there.
2015-01-05Common: Use std::abs instead of abs, using abs with cmath fails on some systems.Emmanuel Gil Peyrot
2015-01-05Common: Remove the unused x86-specific 128-bit float type.Emmanuel Gil Peyrot
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03SaveDataCheck: Move the files to nand/titleSubv
under /nand/title/high/low/content/00000000.app.romfs
2015-01-02Archives: Change the folder layout of some archives.Subv
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2014-12-31SOC_U: Preliminary implementation of sockets.Subv
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-30Merge pull request #369 from darkf/mingw_bunnei
Fix MinGW build (2)
2014-12-29Fix MSVC-related #defines and add CMakeLists commentdarkf
2014-12-29Fix merge conflictsdarkf
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-22Merge pull request #322 from chinhodado/masterbunnei
More warning cleanups
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21More warning cleanupsChin
2014-12-20License changepurpasmart96
2014-12-20BitField: Add an explicit Assign method.Tony Wasserka
This is useful when doing crazy stuff like inheriting from BitField.
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-14Restore the original console color after logging a message.Yuri Kunde Schlesner
Fixes #277
2014-12-13Remove old logging systemYuri Kunde Schlesner