Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-12 | Remove lots more 3DS-specific code. | bunnei | |
2017-09-26 | Loaders: Don't automatically set the current process every time we load an ↵ | Subv | |
application. The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table. | |||
2016-12-21 | loader: Remove duplicate docstrings. | bunnei | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
2016-09-18 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
2016-05-21 | Loader: Add a GetFileType method to get the type of a loaded file | Emmanuel Gil Peyrot | |
2016-05-04 | add icon & title to game list | wwylele | |
2015-09-21 | Implement 3dsx RomFS | Cruel | |
2015-07-13 | Loader: Remove unnecessary pointer indirection to IOFile | Yuri Kunde Schlesner | |
2015-05-08 | Kernel: Introduce skeleton Process class to hold process data | Yuri Kunde Schlesner | |
2015-01-15 | Loader: Guess filetype from the magic, or fallback to the extension. | Emmanuel Gil Peyrot | |
2015-01-15 | Loader: Keep a reference to the file and pass it to the correct AppLoader, ↵ | Emmanuel Gil Peyrot | |
instead of loading it multiple times. | |||
2015-01-15 | Loader: Never forget to change is_loaded. | Emmanuel Gil Peyrot | |
2014-12-20 | License change | purpasmart96 | |
2014-12-08 | Loader: Add 3DSX support | ichfly | |