Age | Commit message (Collapse) | Author |
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GetAvailableNetworkInterfaces
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
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memory: Clean up code
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- Useful purely for debugging.
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
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nvdec: Fix VP9 reference frame refreshes
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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Keeps us up to date with reporting the system version.
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service: ns, set: Add PT_BR (Brazilian Portuguese)
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The buffer size here does not include the initial 8 bytes.
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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common: uuid: Return a lower-case hex string in Format
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