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2020-12-06core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.bunnei
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06hle: kernel: Thread: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAbstractSchedulerLock: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: GlobalSchedulerContext: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: Use C++ style comments in KScheduler, etc.bunnei
2020-12-06kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei
2020-12-06kernel: time_manager: Add missing lock guards.bunnei
2020-12-06hle: kernel: Migrate to KScopedSchedulerLock.bunnei
2020-12-06hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei
2020-12-06hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: physical_core: Clear exclusive state after each run.bunnei
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei
2020-12-06hle: kernel: svc: Remove reschedule on svcBreak.bunnei
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei
2020-12-06hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei
2020-12-06common: Port KPriorityQueue from Mesosphere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-12-05applets: Resolve variable shadowingMorph
2020-12-05system_version: Update to 11.0.0Chloe Marcec
2020-12-04nim: Stub IsLargeResourceAvailableMorph
- Used by Immortals Fenyx Rising
2020-12-03Merge pull request #4996 from bunnei/use-4jitsbunnei
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-02Merge pull request #5000 from lioncash/audio-errorbunnei
audio_core: Make shadowing and unused parameters errors
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash
Moves the audio code closer to enabling warnings as errors in general.
2020-12-01Merge pull request #4937 from german77/multiUDPbunnei
InputCommon: Add multiple udp server support
2020-11-29Merge pull request #4939 from german77/MouseInputbunnei
InputCommon: Implement full mouse support
2020-11-29kernel: scheduler: Minor cleanup to remove duplicated code.bunnei
2020-11-29kernel: time_manager: Protect access with a mutex.bunnei
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei
2020-11-29hle: kernel: time_manager: Avoid a crash on process exit.bunnei
2020-11-29hle: kernel: AddressArbiter: Remove unused code.bunnei
2020-11-29hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei
2020-11-29common: fiber: Use boost::context instead of native fibers on Windows.bunnei
2020-11-29hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei
2020-11-28Merge pull request #4998 from Morph1984/bioshock-patchbunnei
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28Add missing types to NpadCommunicationModegerman
2020-11-28Merge pull request #5021 from german77/StubCommunicationModebunnei
HID: Stub set and get NpadCommunicationMode
2020-11-27Merge pull request #5011 from lioncash/file-str2bunnei
core: Reduce string copies in GetGameFileFromPath()
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash
Now there's only two meaningful instances left in core.
2020-11-26Stub set and get NpadCommunicationModegerman
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-26core: Reduce string copies in GetGameFileFromPath()Lioncash
Eliminates some minor string churn where applicable. Also eliminates an unnecessary vector copy.