Age | Commit message (Collapse) | Author |
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- We were reload'ing the old current scheduler, which may have changed.
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review feedback.
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review feedback.
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review feedback.
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- This is closer to pre-multicore behavior, and works a bit better.
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- This breaks things, and is unnecessary, since emulation will be done at this point.
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Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
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- Used by Immortals Fenyx Rising
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
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audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
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InputCommon: Add multiple udp server support
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InputCommon: Implement full mouse support
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hid: Check if applet_resource exists in InitializeVibrationDevice
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HID: Stub set and get NpadCommunicationMode
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core: Reduce string copies in GetGameFileFromPath()
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Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
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Now there's only two meaningful instances left in core.
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
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Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
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