Age | Commit message (Collapse) | Author |
|
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was
updated to include "Citron Homebrew Project" across multiple files, regardless
of whether any contributions were made.
- This commit removes the incorrect attribution and reverts the copyright header
to its previous state.
- Copyright attribution should only be added when meaningful contributions have
been made to the file.
- This commit ensures proper compliance with copyright standards and maintains
correct attribution to the respective contributors.
- Special thanks to Tachi for pointing out the need for these corrections and
ensuring that proper attribution practices are followed.
|
|
- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
|
|
|
|
Save gamemode configuration and add per-game config
|
|
- Save the profile name in global config
- Read the profile name when reading the global config
|
|
Fixes a compiler error where the compiler could not see the definition of the method in qt_config and others.
|
|
|
|
It would break reading floating point settings
|
|
Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
|
|
|
|
|
|
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.
As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
|