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|  | [REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 
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|  | input_common: Make vibration request async | 
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|  | This reverts commit f72f4377f4cbbe45e5a43bb67c7245737ffa135f. | 
|  | Just to silence an intermittent error.
GCC11.2 complains cannot find 'libusb.h' during a fresh build. | 
|  | Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | 
|  | This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | 
|  | input_common: Map sticks correctly when mapped sideways | 
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|  | input_common: Remove battery duplicated struct and update every button press | 
|  | common: Revise and fix the UUID implementation | 
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|  | This completes the removal of the old UUID implementation. | 
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|  | yuzu: ui: Improve battery symbols | 
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|  | These are deprecated and make_address variants and to_uint() should be used instead. | 
|  | We can also remove some redundant const on the return values, since
these don't do anything | 
|  | input_common: Report battery for UDP controllers | 
|  | Xbox controller default name nit pick | 
|  | input_common: Reintroduce motion from mouse and use button names | 
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|  | Found by static analysis with PVS-Studio. | 
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|  | Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox' | 
|  | Minor nitpick
Code is from narr | 
|  | yuzu: Add controller hotkeys | 
|  | input_common: Handle errors on TAS scripts | 
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|  | [input_common] Fixed thread hang | 
|  | MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.
Circumvent it by moving constexpr variable directly into body of lambda function. | 
|  | input/SDL: Update SDL hints | 
|  | SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways. | 
|  | input_engine: Minor object churn cleanup | 
|  | We don't need to copy the whole pair | 
|  | Resolves a -Wextra-semi warning | 
|  | clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us. | 
|  | Gets rid of indirect includes and includes only what the interface
needs. | 
|  | While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once. |