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path: root/src/input_common/main.cpp
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2021-07-10input_common: Fix build with sdl disabledgerman77
2021-05-15input_common: Implement SDL motiongerman77
2020-12-01Merge pull request #4937 from german77/multiUDPbunnei
InputCommon: Add multiple udp server support
2020-11-25Implement full mouse supportgerman
2020-11-25Add multiple udp server supportgerman
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryMorph
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15configure_input_player: Change "Defaults" button behaviorMorph
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15configure_input_player: Implement input exclusivity and persistenceMorph
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-10-15input_common/CMakeLists: Make some warnings errorsLioncash
Makes the input_common code warnings consistent with the rest of the codebase.
2020-09-25Add random motion input to keyboardgerman
2020-09-18Add automap feature for GC adaptergerman
2020-09-04Add cemu hook changes related to PR #4609german
2020-08-29Address review comments and fix code compilationFearlessTobi
2020-08-29yuzu: Add motion and touch configurationFearlessTobi
2020-08-27input_common: Eliminate most global stateLioncash
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
2020-08-26input_common/main: Add "/Mouse" to the display nameMorph
2020-08-26Address feedbackMorph
2020-08-26Project Mjölnir: Part 1Morph
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-07-14input_common: drop unused libusb.h includeAmeer
Remnant of an early implementation.
2020-07-02Fix unnecessary diffsAmeer
2020-06-23Fix deallocation of GC AdapterAmeer
2020-06-22Update src/input_common/main.cppameerj
Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
2020-06-21Tidy up the pointers, use pair over tuple where appropriateAmeer
2020-06-21shared_ptr for the GC adapter class, constexpr constantsAmeer
2020-06-21std::arrays where appropriate, clear q in adapter class, other touch upsAmeer
2020-06-21Singleton GC Adapter class, remove globals, fix naming conventionAmeer
Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
2020-06-21Cleanup after linterAmeer
2020-06-21GC Adapter ImplementationAmeer
2020-05-02input_common: fix build when SDL2 is disabledFearlessTobi
2020-02-03input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash
Previously the UDP backend would never actually get shut down.
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-03-02Input: Remove global variables from SDL InputJames Rowe
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2018-09-10Port #4141 from citra: Joystick hotplug support (#1275)Tobias
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-15Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele
2017-03-01InputCommon: add SDL joystick supportwwylele
2017-03-01InputCommon: add AnalogFromButtonwwylele
2017-03-01InputCommon: add Keyboardwwylele