Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-24 | input_common: Rewrite udp client | german77 | |
2021-09-10 | input_common: Enable steam controllers and 8 player support | german77 | |
2021-03-30 | Use a single connection for UDP server, make connection test longer and ↵ | german77 | |
check all pads instead of only the first one | |||
2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | |
2021-02-09 | udp/client: Define ClientData constructor/destructor in cpp file | Lioncash | |
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member. | |||
2021-01-15 | Add mutitouch support for touch screens | german | |
2021-01-15 | Allow to return up to 16 touch inputs per engine | german | |
2020-11-25 | Add multiple udp server support | german | |
2020-10-16 | udp/client: Take std::function by const reference with TestCommunication() | Lioncash | |
Avoids redundant copies. | |||
2020-10-15 | input_common/CMakeLists: Make some warnings errors | Lioncash | |
Makes the input_common code warnings consistent with the rest of the codebase. | |||
2020-09-04 | Add cemu hook changes related to PR #4609 | german | |
2020-09-04 | Remove RealMotionDevice | german | |
2020-02-03 | input_common/udp: Remove unnecessary inclusions | Lioncash | |
2020-01-23 | Address second part of review comments | FearlessTobi | |
2020-01-23 | Address review comments | FearlessTobi | |
2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | |
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> |