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path: root/src/input_common/udp/client.h
AgeCommit message (Collapse)Author
2021-11-24input_common: Rewrite udp clientgerman77
2021-09-10input_common: Enable steam controllers and 8 player supportgerman77
2021-03-30Use a single connection for UDP server, make connection test longer and ↵german77
check all pads instead of only the first one
2021-03-01inputCommon: Use an unique client id for each socket instancegerman
2021-02-09udp/client: Define ClientData constructor/destructor in cpp fileLioncash
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
2021-01-15Add mutitouch support for touch screensgerman
2021-01-15Allow to return up to 16 touch inputs per enginegerman
2020-11-25Add multiple udp server supportgerman
2020-10-16udp/client: Take std::function by const reference with TestCommunication()Lioncash
Avoids redundant copies.
2020-10-15input_common/CMakeLists: Make some warnings errorsLioncash
Makes the input_common code warnings consistent with the rest of the codebase.
2020-09-04Add cemu hook changes related to PR #4609german
2020-09-04Remove RealMotionDevicegerman
2020-02-03input_common/udp: Remove unnecessary inclusionsLioncash
2020-01-23Address second part of review commentsFearlessTobi
2020-01-23Address review commentsFearlessTobi
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>