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2020-03-21Merge pull request #3525 from FearlessTobi/linux-compile-errorbunnei
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-18input_common/udp: Fix clang build issuesReinUsesLisp
2020-03-17input_common/udp: Fix Linux build by using a backwards compatible way of ↵FearlessTobi
error checking Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet.
2020-03-03input/udp - Add minor error handling to prevent bad input from crashingJames Rowe
2020-03-03input/udp - Dont log on invalid packet receivedJames Rowe
2020-02-03input_common/udp: Add missing override specifiersLioncash
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
2020-02-03input_common/udp: std::move SocketCallback instances where applicableLioncash
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
2020-02-03input_common/udp: std::move shared_ptr within Client constructorLioncash
Gets rid of a trivially avoidable atomic reference count increment and decrement.
2020-02-03udp/client: Replace deprecated from_string() call with make_address_v4()Lioncash
Future-proofs code if boost is ever updated.
2020-02-03input_common/udp: Silence -Wreorder warning for SocketLioncash
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
2020-02-03input_common/udp: Remove unnecessary inclusionsLioncash
2020-02-03input_common/udp: Add missing header guardLioncash
2020-01-23Address second part of review commentsFearlessTobi
2020-01-23Address review commentsFearlessTobi
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>