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2022-01-18Merge pull request #7715 from gidoly/patch-4bunnei
Xbox controller default name nit pick
2022-01-18Merge pull request #7725 from german77/mouse_in_motionbunnei
input_common: Reintroduce motion from mouse and use button names
2022-01-17Merge pull request #7730 from v1993/patch-6Mai M
input_common: nitpick about SetHatButton usage
2022-01-17input_common: nitpick about SetHatButton usageValeri
2022-01-17input_common: fix copy-paste errorValeri
Found by static analysis with PVS-Studio.
2022-01-16input_common: Reintroduce motion from mouse and use button namesgerman77
2022-01-16Xbox controller default name nit pickgidoly
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-15Change default name for ps controllersgidoly
Minor nitpick Code is from narr
2022-01-11Merge pull request #7633 from german77/hotkeysbunnei
yuzu: Add controller hotkeys
2022-01-09Merge pull request #7687 from german77/tas_handleMorph
input_common: Handle errors on TAS scripts
2022-01-08Merge pull request #7682 from german77/udp_fixbunnei
input_common: Fix UDP controller mappings
2022-01-08input_common: Handle errors on TAS scriptsgerman77
2022-01-07input_common: Fix udp motion not automapping to both sidesgerman77
2022-01-06yuzu: Add controller hotkeysgerman77
2022-01-06input_common: Use accelerometer data for mappinggerman77
2021-12-17Merge pull request #7302 from VPeruS/check-deadlockbunnei
[input_common] Fixed thread hang
2021-12-17[input_common] Move variable declaration closer to usagevperus
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD': local variable is initialized but not referenced" which is treated as an error. Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-14Merge pull request #7581 from lioncash/input-ifaceNarr the Reg
common/input: Avoid numerous large copies of CallbackStatus
2021-12-14Merge pull request #7577 from v1993/patch-2Narr the Reg
input/SDL: Update SDL hints
2021-12-14input/SDL: Update SDL hintsValeri
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-13common/input: Avoid numerous large copies of CallbackStatusLioncash
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
2021-12-13input_poller: Add missing override specifiersLioncash
2021-12-13input_mapping: Amend specification of parametersLioncash
param tags are supposed to specify the parameter name without any quoting. Silences several -Wdocumentation warnings.
2021-12-13input_poller: Remove several unnecessary @param tagsLioncash
Silences quite a bit of -Wdocumentation warnings, given the @param tag is only intended to be used to identify function parameters, not what it contains.
2021-12-13Merge pull request #7575 from lioncash/inputbunnei
input_engine: Minor object churn cleanup
2021-12-13tas_input: Avoid minor copies in Read/WriteCommandButtons()Lioncash
We don't need to copy the whole pair
2021-12-13tas_input: Remove unnecessary semicolonLioncash
Resolves a -Wextra-semi warning
2021-12-13tas_input: Execute clear() even if emptyLioncash
clear() when empty is simply a no-op, so we can get rid of the check here and let the stdlib do it for us.
2021-12-13tas_input: Remove unnecessary includesLioncash
Gets rid of indirect includes and includes only what the interface needs.
2021-12-13tas_input: std::move strings into vectorLioncash
While we're in the same area, we can also avoid performing std::stoi in a loop when it only needs to be performed once.
2021-12-13tas_input: Use istringstream over stringstreamLioncash
This is only using the input facilities, so we don't need to use the fully-fleged stringstream.
2021-12-13tas_input: Use u8string_view instead of u8stringLioncash
Same behavior, but without the potential for extra allocations.
2021-12-13tas_input: Remove unused std::smatch variableLioncash
This also means we can get rid of the dependency on <regex>
2021-12-13tas_input: Amend -Wdocumentation warningsLioncash
Parameters shouldn't have the colon by their name.
2021-12-13tas_input: Make TasAxes enum an enum classLioncash
Prevents these values from potentially clashing with anything in other headers.
2021-12-13input_engine: Fix typo in TriggerOnAxisChange() parameter nameLioncash
2021-12-13input_engine: Simplify PreSet* family of functionsLioncash
We can make use of try_emplace() to insert values only if they don't already exist.
2021-12-13input_engine: Avoid redundant map lookupsLioncash
We can use iterators to avoid looking up into maps twice in the getter functions. At the same time we can also avoid copying the ControllerData structs, since they're 264 bytes in size.
2021-12-13input_engine: Remove left-over namespace qualifiersLioncash
These types are part of the InputCommon namespace.
2021-12-13input_engine: Iterate by reference rather than by value where applicableLioncash
Avoids creating copies of several object instances (some of which being over 100 bytes in size).
2021-12-13input_engine: Take BasicMotion by const reference with SetMotion() and ↵Lioncash
TriggerOnMotionChange() Copies the BasicMotion instance once instead of twice.
2021-12-13input_engine: std::move InputIdentifier in SetCallback()Lioncash
Allows avoiding std::function allocations.
2021-12-13input_engine: Pass LedStatus by const referenceLioncash
Avoids copies where reasonably applicable
2021-12-13input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash
Avoids creating copies of the struct where not necessary.
2021-12-13input_engine: std::move engine name where applicableLioncash
We can allow the name to be moved into, allowing allocations to be avoided.
2021-12-13input_engine: Remove callback clearing in constructorLioncash
The callback map is a member variable, so this will always be empty on initial construction.
2021-12-13input_engine: Remove unnecessary semi-colonsLioncash
Silences -Wextra-semi warnings
2021-12-13input_engine: Remove unnecessary returnLioncash
This is a void function, so it doesn't need this.
2021-11-29input_common: Fix error with thread nameNarr the Reg
2021-11-29Revert of b01aa72vperus
Caused worker_thread to be stuck in Stage1Completed state until job's destruction.