Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-08 | Merge pull request #5990 from german77/mousePanningV2 | bunnei | |
InputCommon: Mouse fixes | |||
2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | |
2021-02-27 | inputCommon: Mouse fixes | german77 | |
2021-02-18 | Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵ | Morph | |
compatibility problems with certain controllers"" | |||
2021-02-16 | Merge pull request #5929 from german77/mousePanning | Morph | |
Improve mouse panning | |||
2021-02-15 | Merge pull request #3603 from FearlessTobi/port-5123 | bunnei | |
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers" | |||
2021-02-15 | Merge pull request #4940 from german77/nativeGC | bunnei | |
HID: Implement GC controller in game | |||
2021-02-13 | Improve mouse panning | german | |
2021-02-11 | Merge pull request #5869 from german77/mousePanning | bunnei | |
input_common: Add mouse panning | |||
2021-02-09 | udp: Silence unused member variable warnings | Lioncash | |
Simply mark them as unused for now. | |||
2021-02-09 | udp/client: Define ClientData constructor/destructor in cpp file | Lioncash | |
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member. | |||
2021-02-07 | hid: Implement GC controller | german | |
2021-02-07 | Add mouse panning | german | |
2021-02-06 | Add SL SR vectors, change dual joycon view, add missing raw data from ↵ | german | |
keyboard/mouse | |||
2021-02-06 | Make settings controller image change with controller input | german | |
2021-01-29 | analog_from_button: Fix update_thread.join exception | ameerj | |
This commit aims to address an exception that occurs when trying to join the Analog object's update_thread. By using an atomic bool for the status of the update thread, we ensure its value is consistent across the threads accessing it. | |||
2021-01-23 | sdl_impl: Set the maximum vibration duration to 1 second | Morph | |
2021-01-15 | Always initialize keyboard input | german | |
2021-01-15 | Add mutitouch support for touch screens | german | |
2021-01-15 | Allow to return up to 16 touch inputs per engine | german | |
2021-01-02 | general: Fix various spelling errors | Morph | |
2020-12-30 | Merge pull request #5265 from german77/port5509 | bunnei | |
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample" | |||
2020-12-30 | Port citra-emu/citra#5509 | german | |
2020-12-29 | Merge pull request #5236 from gal20/udp_client_patch | bunnei | |
input_common: process udp packets only for the correct pad | |||
2020-12-27 | udp client: process packets only for the correct pad | gal20 | |
2020-12-26 | Allow to invert analog axis with right click | german | |
2020-12-08 | Merge pull request #5020 from german77/AnalogfromButtonFix | Morph | |
Disable analog joystick from buttons by default | |||
2020-12-07 | Disable analog joystick from buttons by default | german | |
2020-12-03 | mouse_poller: Remove unused includes | Lioncash | |
2020-12-03 | mouse_input: Invert conditional in UpdateYuzuSettings() | Lioncash | |
Allows the struct to be constructed in place. | |||
2020-12-03 | mouse_input: Remove two casts and amend some formatting | Lioncash | |
Removes the use of two static casts and improves the readability of some vectors slightly. | |||
2020-12-03 | mouse_input: Resolve a -Wdocumentation warning | Lioncash | |
2020-12-03 | mouse_input: Remove unused includes | Lioncash | |
2020-12-01 | Merge pull request #4937 from german77/multiUDP | bunnei | |
InputCommon: Add multiple udp server support | |||
2020-12-01 | Merge pull request #5047 from german77/MouseInput | LC | |
InputCommon: Fix implicit conversion in mouse input | |||
2020-11-30 | Fix implicit conversion in mouse input | german | |
2020-11-29 | Merge pull request #4939 from german77/MouseInput | bunnei | |
InputCommon: Implement full mouse support | |||
2020-11-25 | Implement full mouse support | german | |
2020-11-25 | Add multiple udp server support | german | |
2020-11-25 | input_common: ignore some Clang warnings after 5c4774e8ce1d | Jan Beich | |
error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option] error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option] | |||
2020-11-24 | Merge pull request #4905 from german77/AnalogFromButton | bunnei | |
Allow to dial any angle with digital joystick | |||
2020-11-23 | input_common: Fix typo in gc_poller.cpp with [[maybe_unused]]. | bunnei | |
2020-11-23 | input_common: Add more missing [[maybe_unused]] from #4927. | bunnei | |
2020-11-22 | input_common: Treat warnings as errors | Lioncash | |
Migrates over warnings as errors for input common to match how the common library treats warnings as errors. | |||
2020-11-19 | Modify rumble amplification | german77 | |
2020-11-17 | Merge pull request #4866 from Morph1984/mjolnir-p3-prod | bunnei | |
Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework | |||
2020-11-15 | sdl_impl: Pump SDL Events at 1000 Hz | Morph | |
2020-11-15 | sdl_impl: Revert to the "old" method of mapping sticks | Morph | |
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes. Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal). | |||
2020-11-15 | controllers/npad: Remove the old vibration filter | Morph | |
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false. | |||
2020-11-15 | input_common: Add VibrationDevice and VibrationDeviceFactory | Morph | |
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. |