Age | Commit message (Expand) | Author |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Add int64 to int32 lowering pass | ReinUsesLisp |
2021-07-22 | shader: Split profile and runtime info headers | ReinUsesLisp |
2021-07-22 | shader: Add support for native 16-bit floats | ReinUsesLisp |
2021-07-22 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp |
2021-07-22 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj |
2021-07-22 | glsl: Rework variable allocator to allow for variable reuse | ameerj |
2021-07-22 | glsl: Initial backend | ameerj |
2021-07-22 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp |
2021-07-22 | glasm: Implement image atomics | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | glasm: Add GLASM backend infrastructure | ReinUsesLisp |
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Remove shader util | ReinUsesLisp |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | cmake: Link to common in shader_recompiler | ReinUsesLisp |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | shader: Implement OUT | ReinUsesLisp |
2021-07-22 | shader: Stub ISBERD | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Address feedback + clang format | lat9nq |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq |
2021-07-22 | shader: Implement AL2P | FernandoS27 |
2021-07-22 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 |
2021-07-22 | shader: Implement TXD | FernandoS27 |
2021-07-22 | shader: Implement TMML partially | FernandoS27 |
2021-07-22 | shader: Implement TLDS | FernandoS27 |
2021-07-22 | shader: Implement TLD | FernandoS27 |
2021-07-22 | shader: Implement FSWZADD | ameerj |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | shader: Implement VMAD, VMNMX, VSETP | ameerj |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp |
2021-07-22 | shader: Implement TLD4S. | FernandoS27 |
2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp |
2021-07-22 | shader: Implement VOTE | ameerj |
2021-07-22 | shader: Implement DMNMX, DSET, DSETP | ameerj |
2021-07-22 | shader: Implement F2F | FernandoS27 |
2021-07-22 | shader: Implement DMUL and DFMA | ameerj |
2021-07-22 | shader: Implement HSETP2 | FernandoS27 |
2021-07-22 | shader: Implement HSET2 | FernandoS27 |
2021-07-22 | shader: Implement HMUL2 | FernandoS27 |
2021-07-22 | shader: Implement HFMA2 | FernandoS27 |