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Mirror of the Citron emulator
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Commit message (
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Author
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-11-17
shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
2023-09-03
msvc: set warning level to /W4 globally
Danila Malyutin
2023-06-12
Merge pull request #10699 from liamwhite/conditional-barrier
MatÃas Locatti
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
2022-12-03
Merge pull request #9300 from ameerj/pch
liamwhite
2022-12-03
Merge pull request #9289 from liamwhite/fruit-company
liamwhite
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-11-29
CMake: Use precompiled headers
ameerj
2022-11-22
general: fix compile for Apple Clang
Liam
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-22
CMakeLists: Remove redundant warnings
Morph
2022-10-22
CMakeLists: Treat MSVC warnings as errors
Morph
2022-10-22
general: Enforce C4800 everywhere except in video_core
Morph
2022-10-22
CMakeLists: Remove all redundant warnings
Morph
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-06-13
CMakeLists: Make variable shadowing a compile-time error
Morph
2021-12-05
shader_recompiler: Rename backend emit_context files
ameerj
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
glasm: Implement image atomics
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Remove shader util
ReinUsesLisp
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
shader: Stub ISBERD
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Implement AL2P
FernandoS27
2021-07-22
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
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