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Mirror of the Citron emulator
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glasm
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emit_context.cpp
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Commit message (
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Author
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
glasm: Implement indirect attribute loads
ReinUsesLisp
2021-07-22
glasm: Fix output patch reads
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
glasm: Fix patch attribute declarations
ReinUsesLisp
2021-07-22
glasm: Implement clip distance stores
ReinUsesLisp
2021-07-22
glasm: Implement patch memory
ReinUsesLisp
2021-07-22
glasm: Implement InvocationId
ReinUsesLisp
2021-07-22
glasm: Implement geometry shader attribute reads
ReinUsesLisp
2021-07-22
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-22
glasm: Implement ImageRead
ReinUsesLisp
2021-07-22
glasm: Fix compute stage name
ReinUsesLisp
2021-07-22
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-22
glasm: Implement ImageFetch
ReinUsesLisp
2021-07-22
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-22
emit_glasm: Enable ARB_draw_buffers when needed
ReinUsesLisp
2021-07-22
glasm: Add graphics specific shader declarations to GLASM
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-22
glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp