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Citron
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Mirror of the Citron emulator
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emit_context.cpp
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Commit message (
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Author
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-07-22
glsl: Update TessellationControl gl_in
ameerj
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Enable early fragment tests
ameerj
2021-07-22
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Implement indexed attribute loads
ameerj
2021-07-22
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Implement image atomics and set layer
ameerj
2021-07-22
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-22
glsl: Cleanup and address feedback
ameerj
2021-07-22
glsl: Refactor Global memory functions
ameerj
2021-07-22
glsl: Implement Load/WriteGlobal
ameerj
2021-07-22
glsl: Implement Images
ameerj
2021-07-22
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
glsl: Implement transform feedback
ameerj
2021-07-22
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-22
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-22
glsl: Fix precise variable declaration
ameerj
2021-07-22
glsl: Implement tessellation shaders
ameerj
2021-07-22
glsl: Implement geometry shaders
ameerj
2021-07-22
glsl: Implement gl_ViewportIndex
ameerj
2021-07-22
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-22
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
2021-07-22
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-22
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement VOTE
ameerj
2021-07-22
glsl: Implement ST{LS}
ameerj
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