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path: root/src/shader_recompiler/backend/glsl/var_alloc.cpp
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2025-02-16build: upgrade fmt and SDL2Zephyron
Update fmt library to version 11.0.2 and make necessary adjustments: - Replace fmt/format.h includes with fmt/ranges.h - Add const qualifiers to formatter::format functions - Update CMake to require fmt version 11 Additional dependency updates: - Update SDL2 bundled version from 2.28.2 to 2.32.0 - Update catch2 to version 3.8.0 - Update vcpkg baseline to c82f74667287d3dc386bce81e44964370c91a289
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2024-12-31chore: update project references and add Citron copyrightZephyron
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files.
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04glsl: Remove unreachable returnNarr the Reg
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22glsl: Remove Signed Integer variablesameerj
2021-07-22glsl: Address Rodrigo's feedbackameerj
2021-07-22glsl: Allow dynamic tracking of variable allocationameerj
2021-07-22glsl: Implement Load/WriteGlobalameerj
along with some other misc changes and fixes
2021-07-22glsl: Fix precise variable declarationameerj
and add some more separation in the shader for better debugability when dumped
2021-07-22glsl: Implement precise fp variable allocationameerj
2021-07-22glsl: Rework var alloc to not assign unused resultsameerj
2021-07-22glsl: Rework variable allocator to allow for variable reuseameerj