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Mirror of the Citron emulator
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Commit message (
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Author
2021-07-22
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
glsl: Add LoopSafety instructions
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
glsl: Minor cleanup
ameerj
2021-07-22
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
glsl: Remove Signed Integer variables
ameerj
2021-07-22
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Enable early fragment tests
ameerj
2021-07-22
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Implement indexed attribute loads
ameerj
2021-07-22
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-22
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-22
glsl: Implement barriers
ameerj
2021-07-22
glsl: Implement image atomics and set layer
ameerj
2021-07-22
glsl: Fix image gather logic
ameerj
2021-07-22
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-22
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-22
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-22
glsl: Cleanup and address feedback
ameerj
2021-07-22
glsl: Refactor Global memory functions
ameerj
2021-07-22
glsl: Increase NUM_VARS that can be allocated
ameerj
2021-07-22
glsl: Implement Load/WriteGlobal
ameerj
2021-07-22
glsl: Implement Images
ameerj
2021-07-22
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
glsl: Implement transform feedback
ameerj
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