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Citron
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Mirror of the Citron emulator
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glsl
Age
Commit message (
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Author
2021-07-22
glsl: Simplify FCMP emission
ameerj
2021-07-22
glsl: Update TessellationControl gl_in
ameerj
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
glsl: Fix shared and local memory declarations
ameerj
2021-07-22
opengl: Implement LOP.CC
ameerj
2021-07-22
glsl: Declare local memory in main
ameerj
2021-07-22
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
glsl: Fix IADD CC
ameerj
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
glsl: Remove frag color initialization
ameerj
2021-07-22
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
glsl: Add LoopSafety instructions
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
glsl: Minor cleanup
ameerj
2021-07-22
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
glsl: Remove Signed Integer variables
ameerj
2021-07-22
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Enable early fragment tests
ameerj
2021-07-22
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Implement indexed attribute loads
ameerj
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