| Age | Commit message (Collapse) | Author | 
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Adheres to GL_ARB_separate_shader_objects requirements
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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account for the fact that program.*memory_size is in units of bytes.
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Used by MH:Rise
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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This ensures the original operand values are not overwritten when being used in the overflow detection.
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Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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Fixes shader compilation in Okami HD
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Fixes Ori and the blind forest title screen
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plus some minor refactoring of implementations
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