| Age | Commit message (Collapse) | Author | 
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Fix some typos reported by Lintian
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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Thanks for everything!
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Adheres to GL_ARB_separate_shader_objects requirements
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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account for the fact that program.*memory_size is in units of bytes.
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Used by MH:Rise
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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This ensures the original operand values are not overwritten when being used in the overflow detection.
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Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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Fixes shader compilation in Okami HD
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