| Age | Commit message (Collapse) | Author | 
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|  | This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | 
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|  | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | 
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|  | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | 
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|  | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | 
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|  | Thanks for everything! | 
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|  | Adheres to GL_ARB_separate_shader_objects requirements | 
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|  | Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors | 
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|  | account for the fact that program.*memory_size is in units of bytes. | 
|  | Used by MH:Rise | 
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|  | Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. | 
|  | This ensures the original operand values are not overwritten when being used in the overflow detection. | 
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|  | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 
|  | Fixes shader compilation in Okami HD | 
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