Age | Commit message (Collapse) | Author |
|
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
|
|
|
|
|
|
|
|
|
|
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
|
|
|
|
|
|
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
|
|
|
|
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
|
|
|
|
|
|
|
|
|
|
Thanks for everything!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adheres to GL_ARB_separate_shader_objects requirements
|
|
|
|
|
|
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
|
|
|
|
|
|
|
|
account for the fact that program.*memory_size is in units of bytes.
|
|
Used by MH:Rise
|
|
|
|
|
|
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
|
This ensures the original operand values are not overwritten when being used in the overflow detection.
|
|
|
|
|
|
|
|
|
|
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
|
|
Fixes shader compilation in Okami HD
|
|
|
|
|
|
|
|
|
|
|