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Mirror of the Citron emulator
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shader_recompiler
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emit_context.cpp
Age
Commit message (
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Author
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-04
Simply legacy attribute implement
Feng Chen
2021-10-31
Support gl_FogFragCoord attribute
vonchenplus
2021-10-26
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_BackColor attribute
vonchenplus
2021-09-08
Detail adjustment
Feng Chen
2021-09-08
Detail adjustment
Feng Chen
2021-09-07
Re-implement get unused location
Feng Chen
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-06
Dynamic get unused location
Feng Chen
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
2021-09-03
Rename parameters
Feng Chen
2021-09-03
Fix create GraphicsPipelines crash
Feng Chen
2021-09-02
Add input/output location
Feng Chen
2021-09-01
Add colorfront and txtcoord support
Feng Chen
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
spirv: Fix output generics with components
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
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