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Mirror of the Citron emulator
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emit_context.cpp
Age
Commit message (
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Author
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Implement DADD
ameerj
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp