Age | Commit message (Expand) | Author |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | shader: Add coarse derivatives | FernandoS27 |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp |
2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Implement OUT | ReinUsesLisp |
2021-07-22 | shader: Implement LOP CC | ReinUsesLisp |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Implement SR_LaneId | FernandoS27 |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 |
2021-07-22 | shader: Implement FSWZADD | ameerj |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Implement I2I CC | ameerj |
2021-07-22 | shader: Implement I2I SAT | ameerj |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp |
2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp |
2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 |
2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 |
2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Fix F2I | FernandoS27 |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp |
2021-07-22 | shader: Implement VOTE | ameerj |
2021-07-22 | shader: Implement DMNMX, DSET, DSETP | ameerj |
2021-07-22 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp |
2021-07-22 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp |
2021-07-22 | shader: Implement I2F | ReinUsesLisp |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |